Rotating Beacon and Open hangar issue!

beacon_hangar.jpg
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Rotating beacon light goes through walls into hangar. P3D 4.5 (Used ADE, Blender, Photoshop and MCX to create hangar / airport)

Any way to prevent this? (Roof is double lined, i.e. has separate roof and ceiling faces since hangar is open)

Thanks all!!!

TB2
 
Thank you GaryGB. You may have hit the nail on the head, BUT...

1. I'm not sure which rotating beacon I'm using. In ADE I selected "ADD BEACON" and it allowed me to select the type and base type, (which I chose "Civilian" and "Airport") In the airports .xml file, it simply calls it "CIVILAIN BEACON". No GUID number or other name.

2. In the second link, it refers to MCX "Airport Objects Editor". I'm assuming (yes, I know) that this is a type-O because I found a different path to this. I opened the Attached Object Editor and was able to modify the beacon orientations that way. Otherwise, I followed the instructions and it seems to work great!

Thank you!

TB2
 
Glad that helped. :)

FYI:

"Civilian" Rotating Beacon type type:

http://lc0277.gratisim.fr/sceneobjects/airport_objects/index.html

thumbnail
air_beaconlightland
{4A37182C-502F-491D-
A5B8-568897FBB43A}
size: 1.11, 2.26, 0.42

http://lc0277.gratisim.fr/sceneobjects/airport_objects/{4A37182C-502F-491D-A5B8-568897FBB43A}.jpg


"Airport" Beacon Base type:

http://lc0277.gratisim.fr/sceneobjects/airport_objects/index.html

thumbnail
air_beacontower01
{7F38BFBC-E295-4A40-
845C-3F3C872CFA82}
size: 3.79, 12.77, 3.85

http://lc0277.gratisim.fr/sceneobjects/airport_objects/{7F38BFBC-E295-4A40-845C-3F3C872CFA82}.jpg


GaryGB
 
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