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I added the stock rotating beacon tower but it doesn't light up nor rotate. I have no graphics experience. Can someone tell me how to get it working?
Well I tried what you said and looked in the sim objects and I didn't seem to find anything unless I don't know what I am looking at. I might just have to use the one I have without any lights for now until I can do better.You mean the one that can be added with ADE 2020? If so I do not think the sim recognizes them and I need to remove the option to add them. I think you might need a sim object but I am guessing
I assume this refers to what can be done in developer mode, not using ADE. My observation of airport rotating beacons in MSFS is that they incorrectly light up all the time rather than just at night or during daytime instrument conditions. Of course runway lights are on during the day also.the rotating beacon which is a standard FS-Base object lights up at night if you activate the beacon/civilian in the objects’ properties
Yeah, we are in need of a light object that can be added to beacon towers or on top of control towers. I can make stationary objects, but animation and day/night switches are beyond me in MSFS.I'll give it a try if you confirm that I understand what you need correctly.
<?xml version="1.0"?>
<FSData version="9.0">
<!--SceneryObject name: BeaconAttacher (Beacon)-->
<SceneryObject lat="42.63082535673015" lon="-88.60048732989772" alt="0.00000000000000" pitch="0.000000" bank="0.000000" heading="0.000000" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE" snapToGround="FALSE" snapToNormal="FALSE">
<NoShadow/>
<LibraryObject name="{FBE271A3-E8B9-40DC-AADF-FCC410DB9C93}" scale="1.000000"/>
<AttachedObject attachpointName="beacon_attachpoint" instanceId="{85B15155-4A60-4F36-929B-C4D1373D2060}" pitch="0.000000" bank="0.000000" heading="0.000000">
<Beacon type="CIVILIAN" baseType="AIRPORT"/>
</AttachedObject>
</SceneryObject>
<Airport state="Wisconsin" city="Delavan" name="Lake Lawn" ident="C59" lat="42.63412501662970" lon="-88.60113054513930" alt="296.56999999999999" magvar="2.000000" airportTestRadius="5000.00000000000000" applyFlatten="FALSE" isOnTIN="FALSE">
<TaxiName index="0" name=""/>
<Aprons/>
<PaintedElements/>
<ApronEdgeLights/>
</Airport>
</FSData>
Here's an XML that shows how to place the BeaconAttacher if you are comfortable with editing files outside of the DevMode:
XML:<?xml version="1.0"?> <FSData version="9.0"> <!--SceneryObject name: BeaconAttacher (Beacon)--> <SceneryObject lat="42.63082535673015" lon="-88.60048732989772" alt="0.00000000000000" pitch="0.000000" bank="0.000000" heading="0.000000" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE" snapToGround="FALSE" snapToNormal="FALSE"> <NoShadow/> <LibraryObject name="{FBE271A3-E8B9-40DC-AADF-FCC410DB9C93}" scale="1.000000"/> <AttachedObject attachpointName="beacon_attachpoint" instanceId="{85B15155-4A60-4F36-929B-C4D1373D2060}" pitch="0.000000" bank="0.000000" heading="0.000000"> <Beacon type="CIVILIAN" baseType="AIRPORT"/> </AttachedObject> </SceneryObject> <Airport state="Wisconsin" city="Delavan" name="Lake Lawn" ident="C59" lat="42.63412501662970" lon="-88.60113054513930" alt="296.56999999999999" magvar="2.000000" airportTestRadius="5000.00000000000000" applyFlatten="FALSE" isOnTIN="FALSE"> <TaxiName index="0" name=""/> <Aprons/> <PaintedElements/> <ApronEdgeLights/> </Airport> </FSData>
XML:
<?xml version="1.0"?>
<FSData version="9.0">
<!--SceneryObject name: BeaconAttacher (Beacon)-->
<SceneryObject
lat="42.63082535673015"
lon="-88.60048732989772"
alt="0.00000000000000"
pitch="0.000000"
bank="0.000000"
heading="0.000000"
imageComplexity="VERY_SPARSE"
altitudeIsAgl="TRUE"
snapToGround="FALSE"
snapToNormal="FALSE">
<NoShadow/>
<LibraryObject name="{FBE271A3-E8B9-40DC-AADF-FCC410DB9C93}"
scale="1.000000"/>
<AttachedObject
attachpointName="beacon_attachpoint"
instanceId="{85B15155-4A60-4F36-929B-C4D1373D2060}"
pitch="0.000000"
bank="0.000000"
heading="0.000000">
<Beacon type="CIVILIAN"
baseType="AIRPORT"/>
</AttachedObject>
</SceneryObject>
<Airport state="Wisconsin"
city="Delavan"
name="Lake Lawn"
ident="C59"
lat="42.63412501662970"
lon="-88.60113054513930"
alt="296.56999999999999"
magvar="2.000000"
airportTestRadius="5000.00000000000000"
applyFlatten="FALSE"
isOnTIN="FALSE">
<TaxiName index="0"
name=""/>
<Aprons/>
<PaintedElements/>
<ApronEdgeLights/>
</Airport>
</FSData>
I made a xml file and copied your code into it. I don't know how to use it, name it and where to put it. Can you help with that?Here's an XML that shows how to place the BeaconAttacher if you are comfortable with editing files outside of the DevMode:
XML:<?xml version="1.0"?> <FSData version="9.0"> <!--SceneryObject name: BeaconAttacher (Beacon)--> <SceneryObject lat="42.63082535673015" lon="-88.60048732989772" alt="0.00000000000000" pitch="0.000000" bank="0.000000" heading="0.000000" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE" snapToGround="FALSE" snapToNormal="FALSE"> <NoShadow/> <LibraryObject name="{FBE271A3-E8B9-40DC-AADF-FCC410DB9C93}" scale="1.000000"/> <AttachedObject attachpointName="beacon_attachpoint" instanceId="{85B15155-4A60-4F36-929B-C4D1373D2060}" pitch="0.000000" bank="0.000000" heading="0.000000"> <Beacon type="CIVILIAN" baseType="AIRPORT"/> </AttachedObject> </SceneryObject> <Airport state="Wisconsin" city="Delavan" name="Lake Lawn" ident="C59" lat="42.63412501662970" lon="-88.60113054513930" alt="296.56999999999999" magvar="2.000000" airportTestRadius="5000.00000000000000" applyFlatten="FALSE" isOnTIN="FALSE"> <TaxiName index="0" name=""/> <Aprons/> <PaintedElements/> <ApronEdgeLights/> </Airport> </FSData>