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ROTATION VELOCITY BODY X giving absurd numbers


I'm doing a C# app and after an "AddToDataDefinition" and "RequestDataOnSimObject" at each "SIMCONNECT_PERIOD.VISUAL_FRAME", "ROTATION VELOCITY BODY X" with "FEET PER SECOND" unit as "SIMCONNECT_DATATYPE.FLOAT64" gives me all sort of numbers that aren't reflecting what's in the sim. I have compared the values with SPAD and they really don't match. The variables are sent a "Struct" as a result of the data request, stored as Double.

Anybody knows something I don't about those values?



Resource contributor
The units for rotation velocities are angular units/sec, not linear (feet) per second. The feet/sec is a bad typo in the SDK.