• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA Rotor Blade Animation, tagging & visibility problems

Messages
77
Country
unitedstates
There's another post I was initially going to post this in, http://www.fsdeveloper.com/forum/showthread.php?t=425798&highlight=rotor+animation , although the topic was created so long ago I was unable to do so.

I've been experimenting with bits of info found here at FSD, pertaining to rotor animations and visibility tags. I have strange things going on when I load the model in the sim. I'm hoping someone might have an idea as/to why.

I have three animation states;
Main rotor assy left/Main rotor assy right = Still/Complete Assy / Animated 0-100 / Visibility Tag = rotor_still
Main rotor assy left/Main rotor assy right = Slow/Complete Assy / Animated 0-100 / Visibility Tag = rotor_slow
Rotor blur disk left/Rotor blur disk right = blurred/2-sided, mapped and textured / Animated 0-100 / Visibility Tag = rotor_blurred

I have started from scratch three times by deleting all animation tags, and all visibility tags. Nothing I do seems to eliminate the problem in sim.

All testing is being done in Prepar3D v2, and I am using Gmax v1.2, along with the FSXA SDK. I've yet to have any issues. I guess this could be a first for not using the correct SDK.
 
Last edited:

euroastar350

Resource contributor
Messages
826
Country
us-delaware
Can you provide some shots? They can be tricky to setup and get right the first time
 
Messages
77
Country
unitedstates
I deleted everything but the main rotors. I'm going to start over and do this in stages, rather than all at once like I was attempting.

If I still have issues this go round, I'll take stills or make a video of the issues and report here.

Thanks George!
 

euroastar350

Resource contributor
Messages
826
Country
us-delaware
Remember that the tags to use is rotor_still, rotor_slow and rotor_blurred instead of the prop_xxx tags
 
Top