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run animation upon brake

why this doesn't work?

<!-- Animation event triggered by the simulation event -->
<AnimationEvent EventName="brakes" AnimationName="raiseArm">
<Time>0</Time> <!-- Start animation immediately when event occurs -->
<IsNormalPlayback>True</IsNormalPlayback> <!-- Play animation normally -->

Thanks for help. The animation is Blender and works ok, but choppy alike this:

<UseTemplate Name="ASOBO_GT_Anim">
A few things, it looks like the upper snippet is for running in Simconnect, it would probably be good to format for legibility. I do not know that there is an event called "brakes," I know that there are SimVars that correspond to various brake situations. Down to the xml, It looks like you're trying to control animation playback speed with the percent modifier, pretty sure that's what it's for, but so many decimal places might be an issue. I'd try variants of the ANIM_LAG control. Also, you are reading a Lvar called "VARIABLE_NAME," which really looks like a placeholder ChatGPT would apply. You can freely name your local variables, but there would also have to be a component in your xml that defines that variable as a condition of braking. It would need to include an argument similar in function to this:
<ANIM_CODE>(L:VARIABLE_NAME) if{ 100 } els{ 0 }</ANIM_CODE>

In the upper code, you are going directly for an animation named "raiseArm." In the xml code, you are calling an animation named "neck," that is an apparent mismatch.