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When building a runway in Gmax or 3DStudio Max I am using the traditional plane method with segments at 100M. On longer runways the applied tiled textures do not follow the earth curve, while the runway plane itself does.
Example: 10,000 foot runway. The airplane will sit exactly on the "surface" at the center, but as it goes closer to either end it begins to sink through the texture. The runway has an accompanying platform a fraction of a meter below the actual runway plane. Flattens have also been applied to the sceneries in SBuilderX.
I can change the elevation of the runway, say 10 meters above the actual ground level and the airplane will sit correctly on the platform to all of the runway extents, but will sink below the texture towards the end, just the same as at ground level.
The sinking is consistent, and the longer the runway the more exaggerated the sinking becomes.
Thanks in advance for any suggestions.
Example: 10,000 foot runway. The airplane will sit exactly on the "surface" at the center, but as it goes closer to either end it begins to sink through the texture. The runway has an accompanying platform a fraction of a meter below the actual runway plane. Flattens have also been applied to the sceneries in SBuilderX.
I can change the elevation of the runway, say 10 meters above the actual ground level and the airplane will sit correctly on the platform to all of the runway extents, but will sink below the texture towards the end, just the same as at ground level.
The sinking is consistent, and the longer the runway the more exaggerated the sinking becomes.
Thanks in advance for any suggestions.