• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

RWY12 Object Placer

Messages
59
Country
us-florida
While I am still anxiously awaiting Arno's ObPlacer XML (because I know it will be the most thoroughly designed tool available), I did see that there was a new library object placer available on AVSIM called RWY12. Has anyone tried it yet? Does it have the same placement problems as SceneGenX? I'm about to try it myself, but as I am only in the beginning stages of KBWI I'm still doing GMAX development. All those little extra's are still a ways off!

Matt Perry
 
Hi Matt,

Interesting tool. In theory it does almost the same as my ObPlacer XML tool will when it is finished. To me it seems the difference is that my tool is more for the scenery designer as it allows you to add your own MDL objects or XML libraries easy. But for placing generic objects of FS both will do fine.
 
Yeah, the program is good for placing 'general' MDL files.
I am examining the XML coding behind it, for it might be possible to add your own XML listing to the a current file for your own placement abilities.
I'll get back here as soon as I see if it is possible.

Sean E.
 
After a small install problem (my FS9 path is not the default), I got RWY12 working just fine. It does like to place the default objects, but I ran into problems with my library objects. I created a library of 4 .mdl's with arno's library creator, and created the "add_" XML file required by RWY12. I was able to load the library, choose my objects, and place them just fine. However, once I loaded FS9 the default objects looked great, but my library objects were turned about different axis and were scaled strange. I must admit that I was using older gmax files that I created for KORF as objects back when I was first starting, so some of the mdl scales might have been feet instead of meters. That would explain the scaling problems, but I can't figure out why the objects wouldve been turned on their sides. I'll look at it more when I get home.

Matt
 
I am also having an issue with the program.
I does great in placing the objects (love that REALLY well)
My issue is that I am placing tweaked MDLs that rotate to user and about half of them won't rotate. Either that or they are static at a terrible angle.
I am thinking that this might be a problem of the BGLCOMP and not the models and the software.
Other than this issue, it does place objects very well and it is very simple to create your own MDL library to use within the program.

Kudos to the designer.

Sean E.
 
Got it to work! I just had to go back to the beginnings and erase all the mdl and xml files that I had been fooling with. I merged all the gmax models into one gmax file (just so I could keep better track of them and make sure their scales were all the same). Then I exported each mdl inividually, and then hand compiled the library. Took that information to the "add_" xml file for RWY12. Added the objects and wah-la! They appeared correctly. I don't know what part of it was what fixed the problem exactly... but thought I'd post that I did get it to work.

Matt
 
Actually I come to ask you folks for some help regarding RWY12:

The application indeed places the objects with more or less accuracy, but, big BUT, only in my default sceneries. I´ve tried to add objects in several add-on sceneries without success. Zilch ! :(

I´d appreciate any hints on how to solve this. I´m a sim freak for a long time, my scenery design skills however reduce to successfully install a third party scenery properly.

Thanks in advance !

Pipe
 
Where did you place the BGL files you created? If these are placed in a lower layer then the addon scenery you want to add the objects to, the exclude of the addon scenery can also exclude your new objects.

Try to place the new BGL you made in the scenery folder of your addon scenery or at least in a higher layer.
 
I tried several options:

The generated bgl was placed into the addon scenery/scenery folder. Nothing !

The generated bgl was placed into the addon scenery/XYZscenery/scenery folder. Nothing !

The generated bgl was placed into the FS9/scenery folder. Nothing either !

I´ve installed the Static Object Library folder in FS9/addon folder as requested by rwy12 installation instructions as first priority.

Funny thing is that FS9 generates the bgl file in the opening screen after every change.

Pipe
 
Hi,
maybe You should try something like this. Create a folder, let's say C:\SCENERY and in it, create folder MY_SCEN and in this one folders SCENERY and TEXTURE. You should have a directory structure like this:
Code:
C:\SCENERY\MY_SCEN\SCENERY
                  \TEXTURE
Now put Your stuff in the last two folders (Scenery and Texture). Then start FS2004 and go to settings -> scenery library and then press Add scenery and search for C:\SCENERY\MY_SCEN and add this folder (don't pick SCENERY subfolder!). Then shutdown FS and restart and check again. Maybe this way the scenery will show?
My first steps in GMAX-BGLC in last month were unsucessfull just because of some exclude I made in the same area where I wanted to test my object and this is one of the solutions of the problem.

Best regards,
 
Last edited:
Back
Top