• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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RWY12 uploaded at AVSIM

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68
Country
us-southcarolina
RWY12, a program for xml coding in FS9 (similar to ObPlacer) is ready at AVSIM. I downloaded it and installed it and it appears pretty easy to use, just need to add some more objects to their default library and I will pretty pleased with it.

File name: rwy12_v1.zip
 
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I had the honor of being one of the beta testers for this program.
Very easy to use. I already made a new library ( people) and used it
for my new soon to come scenery. I made the library using Arno's
Tool :)

Neal
 
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59
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us-florida
Neal,

I have used the program and think it is quite easy. But I tried to add my own library using arno's tool (I've posted this problem earlier today elsewhere in the forums) and my objects are all on their sides... looks like the X and Z axis are swapped. Have you encountered this yet?

Matt
 
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us-southcarolina
Hi Matt, I just tried it again last night and got the same problem with my "add_library". My buildings look really odd on their sides, and my cruise ship looked like the Titanic going down! :rolleyes:

I have reported the bug to the designers....but I think I'll just wait on Arno's program anyway. I trust his ability and his support level :twocents: .
 
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us-florida
I was able to get it to work finally. I posted my sucess in the other thread in this forum concerning RWY12, but forgot to post it here! I just basically had to start my compling over from scratch. Don't know what I changed but it worked!

Matt
 
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99
Country
canada
Add_Library

I wish to learn how to add GMax objects to a library for use with RWY26.

I see mention of Arno's Tool, can someone tell me where to get it please?

Also is there a tutorial for "newbies" on how to construct this library.

Thanks,

Al Gay
 
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