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Thank you Paul! I finished the gear in the middle of the night yesterday. Working now on the main gear, so trying to get info how the struts look and inside of the wheelwell. I have a walkaround video that partially shows it.Looks very good, sometimes it's hard to find photos of parts of the aircraft you are trying to model, especially when they are not shown in the perspective that most photos are shot, the only thing you can do is keep searching for a photo that shows what you are looking for. Keep up the good work.
One thing I'd like to suggest if you haven't done it already. Build a mock-up of your cockpit now. Even a simple panel will do but get it to the correct dimensions. You don't want to build your exterior first and then find out there is a 6 inch gap between it and the cockpit. Or worse, the cockpit pokes outside of the exterior model. You can always tweak the exterior model dimensions but the cockpit dimensions not so much.I just found out that the front windows where WAAAYY oversized way to wide, so had to undergow big surgery, and still is undergoing.
I builded the model with the metric units which was advised using by MSFS SDK. However you're totally right, but am still debating how am going to do this. Also should I use the full model in VC or should I used a degraded model? Am thinking the decision will be made after the performance check.One thing I'd like to suggest if you haven't done it already. Build a mock-up of your cockpit now. Even a simple panel will do but get it to the correct dimensions. You don't want to build your exterior first and then find out there is a 6 inch gap between it and the cockpit. Or worse, the cockpit pokes outside of the exterior model. You can always tweak the exterior model dimensions but the cockpit dimensions not so much.
It guess it does depend on how you want to go. For me, I've never built a medium or large aircraft, just small. So I always show the interior and exterior models together so it's vital that I have both models line up perfectly.I builded the model with the metric units which was advised using by MSFS SDK. However you're totally right, but am still debating how am going to do this. Also should I use the full model in VC or should I used a degraded model? Am thinking the decision will be made after the performance check.
However could you define a little more how you mean mock-up? As in like, create cockpit panels like side walls, glareshield etc..?Thanks Anthony!
My biggest suggestion for this is to create some good UV seams to make your UV islands easier to work with. Since a lot of this will have symmetry, I would have your main seam run down the long axis of the fuselage to start, and then isolate other parts you want as separated islands. It'll make the texturing and baking process significantly easier.View attachment 86861
I just remembered how bad I was at texturing, I forgot about that. Trying.. To create lines and rivets now. Turns out I still have a lot to learn, it's just not up to my expectations.
Am using the seams, but it's still not unwrapping it correctly. So I did it all manually 50/50, and unwrapped that. The other body details, antennas and gear doors, wheel wells etc.. Will get it's own texture separated from the main fuse.My biggest suggestion for this is to create some good UV seams to make your UV islands easier to work with. Since a lot of this will have symmetry, I would have your main seam run down the long axis of the fuselage to start, and then isolate other parts you want as separated islands. It'll make the texturing and baking process significantly easier.