FSXA Saab MFI-17 "Mushshak (The proficient)"

Dutcheeseblend

Resource contributor
It's really looking nice, a very subtle skin! But, have the wings a forward sweep? It looks like at this angle at least.
 

mskhan1991

Resource contributor
It's really looking nice, a very subtle skin! But, have the wings a forward sweep? It looks like at this angle at least.
Yup the real aircraft has that kind of forward sweep in its wings, that is one of the things that got me interested in this aircraft.
 

mskhan1991

Resource contributor
Got the AO working thanks to the LionHeart's tutorial on it,

Few parts still need to be added,

 

mskhan1991

Resource contributor
Ofcourse,
Here it is: http://www.fsdeveloper.com/forum/threads/ambient-occlusion-tutorial-max-2012.425097/

Btw I had to use 3ds max 2014 on my colleagues PC since I only have 3ds max 7 and upgrading to 3ds max 2014 is totally out of my question and pocket! :p
I then imported the mesh back into 3ds max 7 and applied the newly created AO map again.

Also make sure you follow all the steps, I was missing a few and wasn't able to successfully create an AO map :(
 
Ofcourse,
Here it is: http://www.fsdeveloper.com/forum/threads/ambient-occlusion-tutorial-max-2012.425097/

Btw I had to use 3ds max 2014 on my colleagues PC since I only have 3ds max 7 and upgrading to 3ds max 2014 is totally out of my question and pocket! :p
I then imported the mesh back into 3ds max 7 and applied the newly created AO map again.

Also make sure you follow all the steps, I was missing a few and wasn't able to successfully create an AO map :(
Thanks mate,
I have max 2012(student), so the tutorial is exactly for this version
thanks again
 

Dutcheeseblend

Resource contributor
Right! I have really respect for your textures sir! The model is fine too, but the textures add even more. Already tried some importing in FSX?
 

mskhan1991

Resource contributor
Right! I have really respect for your textures sir! The model is fine too, but the textures add even more. Already tried some importing in FSX?
Not yet, reading through the SDK in order to find out how. All i have right now is a few 3d models fit together in 3dsmax
 

hairyspin

Resource contributor
Worst of all, it flies in reverse! :p
Lol, we've all been there! The model should be pointing nose UP in Top view in Max or Gmax: just rotate the whole model 180 degrees.

And keep going! It's always good to see your work in the sim, check it often!
 

mskhan1991

Resource contributor
Lol, we've all been there! The model should be pointing nose UP in Top view in Max or Gmax: just rotate the whole model 180 degrees.

And keep going! It's always good to see your work in the sim, check it often!
Yeah, i kinda guessed that, its all fixed now working on other external details now.
 

mskhan1991

Resource contributor
A online friend of mine was very kind to test this aircraft out on the new P3D v2.2 and has me convinced to get a copy of my own. However some problems were found during his test.

Although I have textured, each and every part now, the sim shows a few places without textures. Also the elevator has this weird shadow thing that doesn't show up in the renderer, in order to make sure I had the shadows working properly I assigned them different shadow groups but to no avail. However, here are the shots, with the shadow problem mentioned:



And another because I really liked it;

 
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