Good day gentlemens
I have made a thoroughly testing with FSEarthTiles V1.03 and the Vector Graphics Program "Inkscape" because FSEarthTile and Inkscape can work together in order to define any masks, consult the Manual for FSEarthTile.
Diverse People reported, that Inkscape and FSEarthTile do not cooperate anymore. I found the reason! Beginning from Inkscape Version 0.4.7 something must have changed in the Inkscape SVG-syntax, because FSEarthTile (in fact ist partner "FSEarthMask") reports an SVG parsing error.
With Inkscape 0.4.6 and any previous versions, this did not happen. Following is a method how you can do some testing of the FSEarthMask function without running always FSEarthTile.
- Take the SVG file (Areaxxxxxx.svg) and drag it onto the Inkscape icon/exe.
It should automatical load the Areaxxxxxxx.bmp file as background if it is still in it's original work folder. Edit and save it.
(if you changed the Areaxxxxx.bmp file location you can consider to open .svg file with wordpad and search for the bmp file and edit the path)
- Take the AreaEarthInfo file (AreaEarthInfoxxxxxxxx.txt) and drag it onto the FSEarthMasks icon/exe.
This will generate the Masks again and overwrite the old one. Precondition it's all still in the work folder like on creation.
If not either recreate that folder and put the files there or edit the file paths in AreaEarthInfo file (with notepad)
- Take the AreaFSXMasksInfo file (AreaFSXMasksInfoxxxxxxxxx.inf) File and drag it onto the resampleFSXSP2.exe
This will generate the BGL and store it right into the scenery folder that you selected in FSET when you first generated the scenery.
Here again if you changed the file location you need to adapt the .inf file wird notepad.
The Thumbnail does not change. Water is not drawn in the thumbnail. The Thumbnail is generated by FSET out of the Areaxxxx.bmp only once.
Well you see if all is still in the same working folder it's simple 3 times drag and drop. If its stored at a different place you either have to
recreate the conditions during scenery creation (create work folder copy all you want to recompile there) or edit the file paths in the 3 'information' files: Area.svg, AreaEarthInfo.txt, AreaFSXMasksInfo.inf
This description above works with FSET v0.9 and later only!
P.s: Something to add: For point 1) you can also simple double click the .svg file to open it with inkscape if the .svg ending is bound to Inkscape on your system (should be the case). But the other 2 you have to drag drop.
The above mentioned trick is from the author of FSEarthTile HB-100, so credit goes to him for this tip!
By the way, you can download older Versions of Inkscape from here:
https://inkscape.org/en/release/0.92.3/
Kind regards from Switzerland
Conrad