Saving jpg to bmp

#1
I have a FS9 spring tree texture I want to make less bright. I can make a jpg for editing - making it less bright with photo gallery. What settings do I use when saving it as a bmp?

grab_045.jpg
 
#2
Hi Terry:

Are you using the image for a texture material on a 'crossed-cards' type of 3D tree model ? :scratchch

If so, IIRC, you only need DXT1 BMP for FS9 to implement 'On / Off' transparency rather than DXT3 for 'variable' transparency.

[EDITED]

(This assumes you have already created an Alpha channel in the texture to define areas intended to be display as Transparent)

[END_EDIT]

GaryGB
 
Last edited:
#3
Gary !!
What's 'IIRC' ??
My answer is yes - as you see in the attached screenshot. I tried it this morning & got this. This DXT1.bmp grab_046.jpg
 
#5
Don't forget to add an alpha channel, using black for the tree elements, on a pure white background. If you have DxtBmp by Martin Wright you can add such an Alpha on the fly.
 
#7
Sure, but you see the Alpha preview window, and the Alpha options? Use these options to get a basic black and white alpha, then make all stuff that's supposed to be visible black, and the rest white. Then save as dxt1 with alpha.
 
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