Hi George:
Indeed a picture is worth a thousand words; I can now see what your earlier screenies were pointing out !
In my posts above, I was referencing an FSX scenario using default FSX terrain mesh (at 2 Meter resolution and 100 % complexity settings), with Ultimate Terrain USA for FSX ("UTX-USA") as the vector source for water bodies and their assigned elevations for the Winooski River segment between the Dam by Cascade Park and the Burlington Main Street Bridge near the KBTV RWY15 approach under discussion and as depicted in your screenie immediately above in post # 13.
I am wondering if your Winooski River water bodies are FSX default vector data, rather than that I've referenced here from UTX-USA ?
Here's a screenie from VE (oops... I meant "
Bing" ... Pull Up, Ballmer, Pull Up ) showing the KBTV RWY15 approach; it shows the lay of the land as the Winooski River elevation ranges downstream between 57 meters / 187 ft. and 55 meters / 180.4 ft where it forks underneath the US Interstate 89 bridge.
Here's a screenie from FSX showing the KBTV RWY15 approach in a top down view of the same area.
NOTE: The elevation in this screenie area compared with what your FSX system shows as a waterfall is the same "flat" 144.4 ft. / 44 m elevation segment of the Winooski River above and below where it forks underneath the US Interstate 89 bridge.
Here's the info from TMF Viewer on the "flat" 144.4 ft. / 44 m elevation segment of the Winooski River from the
water poly in [FSX install path]\Scenery\UtUsaWater\Scenery\HP12816.bgl
Here's the info from FSX Terrain.cfg on the GUID for that same
water poly
[FSX install path]\Scenery\UtUsaWater\Scenery\HP12816.bgl
[Texture.428]
Name=UT_INLAND_LARGE_ROUND_PERENNIAL
guid={6796C963-C25D-45f4-A5B3-203477C370F3}
Textures=OCEAN_SEA_LARGE_LAKE_0
FlattenMode=slope
FlattenPriority=41000
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=81000
Water=Yes
Here's the info from TMF Viewer on the "flat" 144.4 ft. / 44 m elevation segment of the Winooski River from the
shoreline in [FSX install path]\Scenery\UtUsaWater\Scenery\HL12816.bgl
Here's the info from FSX Terrain.cfg on the GUID for that same
shoreline
[FSX install path]\Scenery\UtUsaWater\Scenery\HL12816.bgl
[Texture.450]
Name=UT_INLAND_ROUND_LARGE
guid={09567D63-2578-4a7e-B198-E590A60DEC5A}
Textures=UTLAKE.BMP,UTLAKE.BMP,UTLAKE.BMP,UTLAKE.BMP,UTLAKE.BMP,UTLAKE_LM.BMP
Layout=3_PLUS_4
StripWidthMeters=32
FlattenMode=none
FlattenPriority=41000
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=90000
Water=No
NOTE: Although it is my intention to be loading FSX with the "
Richard Ludowise / Luis Feliz-Tirado Terrain.cfg Fix" distributed some time ago, I'm not sure if any of these parameters were changed by an installer for any of Holger's sceneries that have written to this file.
I hope this helps explain the FSX terrain anomaly you see (and possibly what John sees?) compared to what I see on my system.
Hmmm.. now
I too would like to change the attributes in a replacement water poly and shore line for the Wynoochie River where it is a "flat" segment at 144.4 ft. / 44 m elevation to match the "terrain mesh-clinging" segments above and below it !
Time to do some "tracing" in Google Earth using FSX-KML since we cannot "Append" FSX format CVX vector BGLs in SBuilderX (...
yet ?
)
GaryGB