+1!!I know the feeling of just starting out in SBuilderX; I just started myself a few days ago. I think the problem with most program's documentation (besides people not reading it), is that it is written by people who already know how to use the program.
What they should do is get a complete beginner or two to try out the program and then write the manual based on the questions the newbie(s) ask.
I just found and read that sticky post. I did not see any mention of "GMaps.dll" anywhere, but there are a couple of links in the post that look like they might lead to what I need to know. I am completely new to SBuilderX, but have some experience using RWY12 Object Placer and FS Panel Studio. From what I am seeing, SBuilderX seems to be a cool and powerful tool that just might let me do what I could not do in RWY12.After you download and install SBuilderX the first thing you must do is also get the GMaps.dll update that is posted in the pinned thread on this forum (by Dick a.k.a. Rhumbafloppy) otherwise you will not get the background maps working and you will be VERY frustrated
After that it is peanuts once you try several things. Perhaps the most frustrating thing is working with polygons and selecting them. That followed by the out of memory crashes.
Why are you trying to add a map into SBuilderX, if it will display most any part of the CONUS and you can use that for placement purposes?
Make sure you have the latest satellite provider DLL files copied into SBX. Select a satellite service from Edit | Preferences and the turn the Background map on, View | Background.
You can then add the .MDL file into SBX and use the Object Tool button to place your wind turbine. There is a file, probably at Avsim, that places wind turbines across The Big Island of Hawai'i and Maui. Done with SBX and the wind turbine available here, thanks to hcornea (Ian). Placing the wind Turbine takes a click, I suggest making a small flatten polygon where the wind turbine sits. That takes some extra effort to get done. People expect a step-by-step document to show what needs to be done. But the information is already out there, many times over.
What is the name of this tool, and where can I find it? It sounds really cool!You know what blows? When you do something manually to set up something to work with one tool and then find out someone else has that functionality built into one of their tools! Arno G. thinks of everything! Too bad for me I figure that out after doing the manual stuff...
Any way. Short rundown on objects/MDLs. You can place them "specifically" by including Lat/Lon in the XML code and compile into a BGL file. Or you can take a MDL file (like the wind turbine) and compile it into a Library BGL file. Then using a tool like Rwy12 or SBuilderX or Instant Scenery 2 you make a Placement BGL file that contains XML code telling FSX to place object XYZ in Library BGL file at this Lat/Lon. And this Lat/Lon and this Lat/Lon.
The first method of taking a MDL file and Lat/Lon pretty much locks it into that general location. That's why you can't take the Eiffel Tower and place it in Los Angeles. (Yes, it can be done, but that's another story!) The second method of taking one or more MDL files and making a Library BGL from them is that it allows placement most everywhere.
One of those amazing and free tools by Arno will allow you to make a Library BGL from the wind turbine A-N-D... also make the necessary file for SBX so that it will recognize the new file and allow you to click away, placing wind turbines wherever you want. (I manually made and edited the files for SBX, before seeing that Arno had thought of that a LONG time ago. He's a very smart man!)
Well, the problem for the animated tower is that I do not have an XML file for it. But I do have a Gmax file for it. However, Gmax is extremely complex looking so I am not sure I even want to go there. When I open the windmill's Gmax file in Gmax 1.2 I get an error about some unsupported plugin. If I tell it to open anyway I get a silhouette image of the tower, all in black. It might be possible to learn how to add the light on top and then compile a new object file out of it so I could have one to merrily place everywhere. But I suspect the learning curve would be daunting. The "stupid idiot's" tutorial is nice, but it drops you right in with designing an entire plane fuselage. I would like a tutorial which starts with basics, like maybe creating some static scenery. Something simple, like a "marble on a stick" water tower, for example. Or a small shed. Then work my way upward. Are there simpler tutorials like that somewhere?Back to your light on top. If it looks OK, good. Having a combination of two different MDL files, nope. Not that I'm aware of. For the Hawai'i wind turbines I made a flashing light effect and placed on top of the wind turbine. But that involved a bit of cutting and pasting XML code, mainly for coordinates.
Actually the towers I used are included both in RWY12 and in the FSX libraries too (which I only learned about after starting out with SBX). In RWY12 it is found under FS9 General Buildings, and is called "gen_windmill01". So I guess that means it is an FS9 object? They are nice looking and have dual flashing red lights on top, so they look great in low light, especially when there are thousands of them spread over many square miles. But one thing I have noticed is when using RWY12 to place those towers, it creates BOTH BGL and XML files. I looked in one of the XML files and saw the GUID and coordinates you mentioned. However, placing the animated tower with SBX as a MDL file only creates a BGL file. I don't see any way to make an XML file along with that. So at this point it is looking like actually editing the Gmax file for the animated tower and adding a light might be the easiest, such as it is. But I am sure I would need some guidance. And there's that plugin issue to contend with too.Back to all those wind turbines placed along Altamont Pass. Rwy12 generates Placement BGL files, which again is just XML code that tells FSX to place an object at Lat/Lon. I'd have to look at one of the BGL files from Rwy12, but most any text editor or XML editor would do a search and replace, where you were searching for the GUID of the old object and replacing with the GUID of the new object.
Was the wind turbine you placed part of the Rwy12 packages? It's been a long time since I looked at Rwy12 and the libraries, so I'm not going to guess about it. I'm wondering if the object you've placed is a FS9 or FSX model (MDL) file?
Thanks. I'll see if I can track it down.And Crosshairs+ may be in the Downloads or you can do a forum search. I know GaryGB has done a few postings about it and it's updated version for FSX.
Yeah, that would have been helpful of me to mention Library Creator XML by Arno. Doh! http://www.fsdeveloper.com/forum/downloads.php?do=file&id=93What is the name of this tool, and where can I find it? It sounds really cool!
I have moved the questions I had in this post about Library Creator over to its category, away from here. Pardon my posting it in the wrong place.Yeah, that would have been helpful of me to mention Library Creator XML by Arno. Doh! http://www.fsdeveloper.com/forum/downloads.php?do=file&id=93
Download, read and create your self a Library BGL file. The files for SBX are suppose to be generated by the tool. Once you have the Library BGL file in SBX you can place the wind turbine ONCE, then with the object box still highlighted select Edit | Copy and then Edit | Paste. You'll see the cursor display a small "Paste" and wherever you click will be a wind turbine. Pressing Escape will turn the cursor back to normal.
Changing the wind turbine might be possible in Model Converter X (by Arno!), but you must respect that it's work done and donated by another developer. You might ask Ian (hcornea) about changing it or if he might be able to change it for you? Setting an attach point on the model and putting an effect there doesn't sound very difficult. But 3d work is really not my forte.
If you get the chance, you might attach one of the BGL files that you created with Rwy12. I can decompile and see what's in there and how it might translate to changing the MDL reference.