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Hi all,
I am running SBuilderX 3.15 and I am working on a rather large scenery project involving 400 square miles around pre-1980 Mount St. Helens' landscape.
In the project, I'm working on "reviving" over 600 miles of pre-1980 Weyerhaeuser logging roads that snaked over the landscape. To do this, I imported some of the ESRI road data from ORBX's FTX PNW scenery, which incidentally matched the pre-1980 topography map the USGS prepared weeks before the May 18, 1980 eruption. These imported data included several hundred miles of old logging roads that used to belong to Weyerhaeuser in the 1980s, but don't show up well in the sim unless I've gone in and changed the line properties to "Dirt: Ten Lanes Undivided Median" with a width of 35 points, because presently most of the lines are unassigned "Line imported from a shape file..." markers.
The problem is, as things stand now, I have to go in and edit each line individually. There are over three thousand lines to edit, in a coverage area twice that of the 1980 blast zone. Surely, if one were designing a scenery development package, I would hope that there is at least some ability to edit multiple objects, yet I don't see that ability.
Does that ability exist, and am I just not seeing it? Or was that not considered and it doesn't.
Secondly, I have tried copying and pasting data into SBuilder from one SBuilder window to another, so as to consolidate my work into one SBuilder file. Currently, I have six of the same file going. One with scenery object files, one with road and shore data, the other with aerial map data, and still others with basic reference points that don't get used into the final project. In my efforts to do so, I have noticed that even within the same SbuilderX window, I don't have the ability to copy and paste. Even when an object, polygon or line is selected, I cannot copy and paste that object to create a duplicate of it. Adding this into SBuilderX would greatly improve the ability to make scenery design easier, especially when it comes to making multiple landclass polygons to match building footprints in a remote camp.
As things stand now, it's kinda frustrating having to edit line after line, without any ability to edit multiple lines into the same type to make things easier.
I am running SBuilderX 3.15 and I am working on a rather large scenery project involving 400 square miles around pre-1980 Mount St. Helens' landscape.
In the project, I'm working on "reviving" over 600 miles of pre-1980 Weyerhaeuser logging roads that snaked over the landscape. To do this, I imported some of the ESRI road data from ORBX's FTX PNW scenery, which incidentally matched the pre-1980 topography map the USGS prepared weeks before the May 18, 1980 eruption. These imported data included several hundred miles of old logging roads that used to belong to Weyerhaeuser in the 1980s, but don't show up well in the sim unless I've gone in and changed the line properties to "Dirt: Ten Lanes Undivided Median" with a width of 35 points, because presently most of the lines are unassigned "Line imported from a shape file..." markers.
The problem is, as things stand now, I have to go in and edit each line individually. There are over three thousand lines to edit, in a coverage area twice that of the 1980 blast zone. Surely, if one were designing a scenery development package, I would hope that there is at least some ability to edit multiple objects, yet I don't see that ability.
Does that ability exist, and am I just not seeing it? Or was that not considered and it doesn't.
Secondly, I have tried copying and pasting data into SBuilder from one SBuilder window to another, so as to consolidate my work into one SBuilder file. Currently, I have six of the same file going. One with scenery object files, one with road and shore data, the other with aerial map data, and still others with basic reference points that don't get used into the final project. In my efforts to do so, I have noticed that even within the same SbuilderX window, I don't have the ability to copy and paste. Even when an object, polygon or line is selected, I cannot copy and paste that object to create a duplicate of it. Adding this into SBuilderX would greatly improve the ability to make scenery design easier, especially when it comes to making multiple landclass polygons to match building footprints in a remote camp.
As things stand now, it's kinda frustrating having to edit line after line, without any ability to edit multiple lines into the same type to make things easier.