• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

SBuilderX v315 P3dv4.4 Compatibility

Yes SBuilderX version 3.15 is compatible with P3Dv4.4. :pushpin:


Be certain a 'current' version of FSUIPC compatible with P3Dv4.4 is installed (...also required for ADE and other FS utilities). ;)

As with prior versions of FSX and/or P3D, decide which version of FS you wish to output for when compiling scenery in SBuilderX, and be certain that the SDK "Tools" specific to that version of FS are the only ones located within:

[SBuilderX315 install path]\Tools sub-folder


NOTE: The above cited required FS SDK "Tools" include these SDK compilers and SDK compilation-related configuration files:

Included with "Full SBuilderX" version 3.15 ZIP package:

EXX.xml XML Document
FLX.xml XML Document
FWX.xml XML Document
HGX.xml XML Document
HLX.xml XML Document
HPX.xml XML Document
PKX.xml XML Document
RDX.xml XML Document
RRX.xml XML Document
STX.xml XML Document
UTX.xml XML Document

bglcomp.exe Application (FS2004)
bglcomp.xsd XSD File (FS2004)


FSX or P3D files NOT included with "full" SBuilderX" version 3.15 ZIP package::

bglcomp.exe Application
bglcomp.xsd XSD File


FSX: [FSX SDK install path]\SDK\Environment Kit\BGL Compiler SDK\

P3Dv4.4: C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.4.16.27106\World\Scenery\


Managed_CrashTree.dll DLL File
Managed_Lookup_Keyword.dll DLL File


FSX: [FSX SDK install path]\SDK\Environment Kit\Modeling SDK\FSX_GmaxGamePack\Plugins\

P3Dv4.4: C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.4.16.27106\Modeling\3ds Max\Common\Plugins\


ImageTool.exe Application

FSX: [FSX SDK install path]\SDK\Environment Kit\Terrain SDK\ImageTool.exe

P3Dv4.4: C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.4.16.27106\ImageTool.exe


Resample.exe Application
Shp2Vec.exe Application


FSX: [FSX SDK install path]\SDK\Environment Kit\Terrain SDK\

P3Dv4.4: C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.4.16.27106\World\Terrain\


Terrain.cfg CFG File

FSX: [FSX install path]\ (...main root folder)

P3Dv4.4: < ? >


XToMdl.exe Application

FSX: [FSX SDK install path]\SDK\Environment Kit\Modeling SDK\FSX_GmaxGamePack\Plugins\XToMdl.exe

P3Dv4.4: C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.4.16.27106\Modeling\3ds Max\Common\Plugins\XToMdl.exe


FYI: These 'could' be swapped in and out of ZIP archives kept in that same sub-folder using a batch file, PowerBuilder etc.

PS: You may find these SDK files easier by looking at file / folder path info in Arno's ModelConverterX (aka "MCX") > Options

Hope this helps ! :)

GaryGB
 
Last edited:

https://www.fsdeveloper.com/forum/threads/sbuilderx-v315-p3dv4-4-compatibility.444429/post-815735

[QUOTE="GaryGB, post: 813659, member: 995"]
https://www.fsdeveloper.com/forum/threads/sbuilderx-v315-p3dv4-4-compatibility.444429/post-813659

Yes SBuilderX version 3.15 is compatible with P3Dv4.4. :pushpin:


Be certain a 'current' version of [B][I]FSUIPC[/I][/B] compatible with P3Dv4.4 is installed (...also required for [B][I]ADE[/I][/B] and other FS utilities). ;)

As with prior versions of FSX and/or P3D, decide which version of FS you wish to output for when compiling scenery in SBuilderX, and be certain that the SDK "Tools" specific to that version of FS are the [COLOR=rgb(226, 80, 65)][I][U][B]only[/B][/U][/I][/COLOR] ones located within:

[B][SBuilderX315 install path]\[I][COLOR=rgb(226, 80, 65)]Tools[/COLOR][/I][/B] sub-folder


[U]NOTE[/U]: The above cited required FS SDK "Tools" include these SDK compilers and SDK compilation-related configuration files:

[CODE]
bglcom9.exe Application (FS2004)
bglcom9.xsd XSD File (FS2004)

FSX or P3D files:

bglcomp.exe Application
bglcomp.xsd XSD File
EXX.xml XML Document
FLX.xml XML Document
FWX.xml XML Document
HGX.xml XML Document
HLX.xml XML Document
HPX.xml XML Document
ImageTool.exe Application
Managed_CrashTree.dll DLL File
Managed_Lookup_Keyword.dll DLL File
PKX.xml XML Document
RDX.xml XML Document
resample.exe Application
RRX.xml XML Document
Shp2Vec.exe Application
STX.xml XML Document
terrain.cfg CFG File
UTX.xml XML Document
XToMdl.exe Application
[/CODE]

[U]FYI[/U]: These 'could' be swapped in and out of ZIP archives kept in that same sub-folder using a batch file, PowerBuilder etc.

[U][B][COLOR=rgb(226, 80, 65)]PS[/COLOR][/B][/U][COLOR=rgb(226, 80, 65)][B]: You may find these SDK files easier by looking at file / folder path info in Arno's ModelConverterX (aka "[I]MCX[/I]") > [/B][I][B]Options[/B][/I][/COLOR]

Hope this helps ! :)
[/QUOTE]


[USER=995]@GaryGB
[/USER]

How do you configure the FSX settings box to work with P3dv4.4. I do not have FSX on my system anymore.

Thank you

Randy
Hi Randy:

Although I do not yet have P3D, I do have the SDK's installed, and AFAIK, the following 'should' work; if not let me know. ;)

1.) After having installed P3Dv4.4 SDK to its default location, run:

C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.4.16.27106\ConfigSDK.exe


2.) In Arno's ModelConverterX (aka "MCX"):

a.) MCX Menu > Options > {Left Pane} > Exporter Settings > {Right Pane}: Note the info for all Exporter files required by SBuilderX :

P3Dv4_[SDK Compiler or other file name]_Path


b.) MCX Menu > Options > {Left Pane} > FS Related Settings > {Right Pane} > P3Dv4_Path (...to modeldef.xml) > Browse / select:

C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.4.16.27106\Modeling\3ds Max\bin\modeldef.xml


c.) Note the info for:

P3Dv4_Path (...to modeldef.xml)


3.) In SBuilderX version 3.15 (...opened concurrently with an instance of MCX running as cited above)

a.) SBuilderX Menu > Edit > FSX Settings > Name of the simulator: P3Dv4.4

b.) SBuilderX Menu > Edit > FSX Settings > {FSX\Tools folder required files} > [Copy From...] > Browse paths in MCX 'Options' cited above


PS: I added path info in my post above, for FSX / P3Dv4.4 SDK files required to be in: SBuilderX install path\Tools sub-folder:

https://www.fsdeveloper.com/forum/threads/sbuilderx-v315-p3dv4-4-compatibility.444429/post-813659


Hope this helps ! :)

GaryGB
 
Last edited:
Top