Hi , Prior to SbuilderX v315 , after an error and fail to compile bgl file , SbuilderX just closed , my .SBP file is still there in the shapes folder . All I need to do is start SbuilderX again and open the SBP file to compile the bgl file . It worked all the time before v315 .
Now with v315 , every time before I start to press that green BGL compile button , I have to pray that no error will occur during the compile process or else my SBP file will be gone and I have to start all over again . My work around right now is that before hitting the compile button , I copy and paste the .SBP file in a safe place in the case it is deleted if an error occur when compile and SbuilderX has to be closed . Is there a setting somewhere to tell SbuilderX v315 not to delete my .SBP files ?
I am using FSX in Windows 8.1 . Thanks
Now with v315 , every time before I start to press that green BGL compile button , I have to pray that no error will occur during the compile process or else my SBP file will be gone and I have to start all over again . My work around right now is that before hitting the compile button , I copy and paste the .SBP file in a safe place in the case it is deleted if an error occur when compile and SbuilderX has to be closed . Is there a setting somewhere to tell SbuilderX v315 not to delete my .SBP files ?
I am using FSX in Windows 8.1 . Thanks