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FSX SBuilderX v315

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Staff member
Resource contributor
Hi All.

Luis_Sá has completed his update of SBuilderX as Version 315. The new version address some issues with Windows 10, and is a true AnyCPU version, so both x86 and x64 operating systems are supported. Luis has rewritten several core elements to improve the speed and memory usage of the program. Additionally, the code is now open-sourced at github:


The compiled version binaries are available for an update of a previous installation of v314 here:


Also, I have made a full zipped version of the program, with all folders filled for immediate use without a previous installation of version 314:

Full SbuilderX v315

A caution for Windows XP users... this version will most likely not work for you. You need to use an earlier version.

From the ReadMe file:


The files contained in the archive SBX315.zip solve some
problems found when running SBuilderX 3.14 on Windows 10
operating systems. A full repository of the source code
can be found in:


SBuilderX 3.15 does not relay on any external DLL file to
read and write Esri shape files. A relevant number of
known bugs have been corrected as well as some enhancements
have been added.


You need to have a complete and running version of SBuilderX
3.14 installed in your system. Then you simply replace/add
the files contained in the present archive. It is advisable
that you create a backup copy of the files that will be
replaced by the present ones. A set of plugins for different
Tile Servers is included. The DLLs are of the anyCPU type
and were written by Richard Ludowise.


SBuilderX 3.15 is a Visual Basic programme and requires that
you have .NET Framework 4.7 installed in your system. If you have
not it installed, you can get it here:


DirectX3D version 9 also needs to exist in your system.


SBuilderX 3.15 was compiled with AnyCPU as target. Therefore it
runs as a 64-bit process on x64 machines and as a 32-bit process
on x86 machines. However, it uses slimDX.dll for which there
is no anyCPU version. If you are running on a x64 machine you need
to do nothing. If you are running on a x86 machine you should make
a backup copy of the file slimDX.dll and then rename the file
slimDX-x86.dll to slimDX.dll.
I recommend all users of SBuilderX to begin using this version, as support for earlier versions will likely discontinue. All future tile servers that I create will be for this version, and AnyCPU.
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