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Hi
I've come back to FS9 for fun and I'm trying to improve the resolution of some mesh creating them from zero. But I want to avoid the interpolation which the resample does to adjust source files to the LOD assigned. I would prefer scaling them previously using gdal which have a better interpolation modes (cubic).
As the photo scenery is linked to cells LOD 13 (256px X 256px) I suppose the mesh will be linked to the LOD that we assign in the .ini. In my case I want to generate the scenery with a resolution 19m (LOD 11). My question is: Would it be correct to say the size of the cells for LOD 11 have a resolution of 768x768?
The reason of my question is: if I would know how many cells my mesh fills, and the size, in px, of those cells, then I would obtain the final size of the source image. In this way I can avoid resampler scale them (I don't know if it would be more correct to use 'sampling' instead of 'scale' in this case).
Regards
I've come back to FS9 for fun and I'm trying to improve the resolution of some mesh creating them from zero. But I want to avoid the interpolation which the resample does to adjust source files to the LOD assigned. I would prefer scaling them previously using gdal which have a better interpolation modes (cubic).
As the photo scenery is linked to cells LOD 13 (256px X 256px) I suppose the mesh will be linked to the LOD that we assign in the .ini. In my case I want to generate the scenery with a resolution 19m (LOD 11). My question is: Would it be correct to say the size of the cells for LOD 11 have a resolution of 768x768?
The reason of my question is: if I would know how many cells my mesh fills, and the size, in px, of those cells, then I would obtain the final size of the source image. In this way I can avoid resampler scale them (I don't know if it would be more correct to use 'sampling' instead of 'scale' in this case).
Regards