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FSXA SCASM invisible runway to generate lights-again

adr179

Resource contributor
Messages
259
Country
slovenia
My knowledge of SCASM is simply not enough to solve my problem, so I'm asking for this community's kind help. My problem is that all I would actually like to get are just two rows of white runway edge lights. I was hoping this code:

Header( 0 46.00 45.00 14.00 13.00 )
LatRange( 45.00 46.00 )

Area( 5 45.4723176666667 13.6160233333333333 12 )
LayerCall( :ljpzrwy 24 )
Jump32( : )

:ljpzrwy
Runway( 45.4723176666667 13.6160233333333333
Alt 2.0
Heading 151.26
Length 3970
Width 95
Markers 00
Lights 3
Surface -1
Threshold 0
ThrOffN 0
ThrOffF 0
ExtN 0
ExtF 0
ThrLightsN 0
AprLN 0
VasiBarsN 0
VasiSpaceN 0
VasiDistN 0
VasiSideN 0
VasiSlopeN 3.0
ThrLightsF 0
AprLF 0
VasiBarsF 0
VasiSpaceF 0
VasiDistF 0
VasiSideF 0
VasiSlopeF 3.0
)
Return
EndA

will do that for me, since every other but "Lights 3" value is set to zero. But that's not the case - I also get 8 REIL lights on both sides and that's something I do not need since my airport has non-standard lightning and REIL's are only 6 lights on each side of the runway.

Does anyone knows how, if at all possible, to get rid of those unwanted REIL's?
 
I think the REIL's are always stuck there if you turn on the lights, not much you can do... I had this problem too recently.
 
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