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FSXA SCASM Light cause Ground Poly to Flicker

Messages
23
Country
brunei
I seem to encounter a little problem when I added Runway lights using Scasm but I have no idea what I did wrong. Here are some pictures...

Here is with Scasm Lights
2nurgoi.jpg

s3d3bs.jpg


Here is without Scasm Lights
al2fpe.jpg


Here are my details on my Ground Poly, maybe it will help
Layer 8
-Photoscenery

Layer 12
-Dark Runway
-Dark Taxiway

Layer 16
-Light Runway
-Light Taxiway

Layer 20
-taxiway line
-runway line

Layer 24
-taxiway holdstop
-runway touchdown line

Light and dark basically means that the dark coloured concrete is at the bottom of the light one so that it gives a very nice effect of the runway

Here are some information about the airport which I think is relevant as well.
Altidude - 70ft and this was also set in Scasm(via AFW)
Grounds are flatten, using ADE. So yes, im not sure what causes the ground to flicker
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Messages
32,885
Country
netherlands
You enter exactly the same elevation in the flatten, scasm runway and xml runway?
 
Messages
23
Country
brunei
um, I flatten the airport ground to 70ft. and I also put 70ft in AFW(Scasm). Is this what you meant?
 
Messages
23
Country
brunei
Its just weird that, without the scasm lights. The runway is fine. But when I place the scasm lights, the ground then flickers.
 
Messages
23
Country
brunei
ok now I get you arno. haha thanks. I see I added 0.5 to my elevation. no wonder its not flat. thanks again arno. solved~
 
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