Hello Everyone,
I've already used SCASM Lights technique on my first freeware product successfully!
But now I'm trying to do it one more time for my second project however It didn't work really good.
I made a runway with the right information (Right Coordinates and Length and Altitude of the Runway). I made a PAPI Light for the runway then generated .SCA File and dragged the generated .SCA to SCASM.exe so I can get a BGL with a size of 1KB at most. After that, I moved the BGL to my scenery folder.
After running FSX, I don't see any PAPI Light over my actual Ground Poly. However, the PAPI Lights are seen if I delete my Ground Poly BGL (scenery_Ground.BGL). The biggest layer I've used on my Ground Poly is 40.
SCASM Lights are supposed to appear over Ground Poly, right? and That's why I used them rather than the AFCAD Lights (ADE)!
Any solution to this?
I wish you could help me
I've already used SCASM Lights technique on my first freeware product successfully!
But now I'm trying to do it one more time for my second project however It didn't work really good.
I made a runway with the right information (Right Coordinates and Length and Altitude of the Runway). I made a PAPI Light for the runway then generated .SCA File and dragged the generated .SCA to SCASM.exe so I can get a BGL with a size of 1KB at most. After that, I moved the BGL to my scenery folder.
After running FSX, I don't see any PAPI Light over my actual Ground Poly. However, the PAPI Lights are seen if I delete my Ground Poly BGL (scenery_Ground.BGL). The biggest layer I've used on my Ground Poly is 40.
SCASM Lights are supposed to appear over Ground Poly, right? and That's why I used them rather than the AFCAD Lights (ADE)!
Any solution to this?
I wish you could help me