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The latest version is now available here:
www.scruffyduck.co.uk/files/sde_current_build.zip
This build now has almost complete coverage of those scenery objects which are XML based and compiled using BGLComp. There are one or two minor elements not implemented and these are mentioned in the documentation. Also included in the distribution is the first developers documentation help file. This is based on in-line XML documentation and produced using nDoc.
This build will also display a list of textures used in a model mdl (as requested )
For those of you who may be using the engine in your own applications please note the developers conditions in the release notes.
I would appreciate any feedback (good or bad) since I am considering making the test app available on AVSIM for general use as a decoder/encoder
I would also appreciate views from developers on how best the library should be distributed - with the end application or via separate download from my site.
Note: I am moving all future discussion of SDE into the tools programming forum since I think it is more appropriate
www.scruffyduck.co.uk/files/sde_current_build.zip
This build now has almost complete coverage of those scenery objects which are XML based and compiled using BGLComp. There are one or two minor elements not implemented and these are mentioned in the documentation. Also included in the distribution is the first developers documentation help file. This is based on in-line XML documentation and produced using nDoc.
This build will also display a list of textures used in a model mdl (as requested )
For those of you who may be using the engine in your own applications please note the developers conditions in the release notes.
I would appreciate any feedback (good or bad) since I am considering making the test app available on AVSIM for general use as a decoder/encoder
I would also appreciate views from developers on how best the library should be distributed - with the end application or via separate download from my site.
Note: I am moving all future discussion of SDE into the tools programming forum since I think it is more appropriate
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