• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Scenery Design Program?

I have a good list of programs you could use. If you are new to 3d modeling, gmax is the best since its like 3d max but outdated, plus its free. Of course there is 3d max, AC3D, and you could use blender if you like any features it offers but i find the interface to be a little hard to learn. Those are the ones o the top of my head, hope it helped.


3DS Max if you have a lot of money
GMax if you have no money but want as close to 3ds max as possible
Google Sketch-Up if you're not so serious about 3D modelling
Well, I'm learning from scratch so I don't want to waste a lot of money on it at this point. Guess you can say I want to "tinker" a bit with scenery design.


Staff member
FSDevConf team
Resource contributor

If you only want to make buildings, no animations and stuff like that Sketchup is the easiest to let learn.

If you want more complex scenery gmax is better.

Both are free. Commercial options are FSDS (made specially for fs) and 3DS Max. The last costs loads of money so I would not advice it to a beginner.

Other 3d modelling tools can also be used, but often don't support fs directly. In that case my modelconverterx tool can be used for conversions.

Whatever tool you are using, the quality of your work will mainly depend on yourself, the textures you make and how you model the geometry.

Send from my phone using Tapatalk, so excuse the short sentences and possible typos