• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS Scenery Devs: A compatibility reminder!


Resource contributor
I know this was talked about shortly after the MSFS was made publicly available, however I've been surprised to see these two mistakes still being made, and often going uncorrected.

Remember to always rename your modellib.bgl (You want to rename the "modellib" input folder for this) and "materials\MyCompany" output directory!

Because of how MSFS mounts packages, leaving this default name can cause conflicts between packages containing model libraries, often leading to models displaying without textures.
To further awareness of this issue, I have also created a fairly detailed video showing how to correct both issues!

Hopefully this helps some of you out! Also, don't forget to take a few minutes to let another dev know if you see these issues in their addons. :)