I have Megscenery Earth Idahov3 installed and the view is stunning, but as you probably know, it kills the autogen. To add Autogen Trees (not so much worried about buildings) back in I have tried using both Autogen Annotator from the FSX SDK and ScenProc.
I got AA to work finally and added some trees to the bare terrain of MSE. It looks okay. I would really like to get ScenProc to work, but so far have not had any good results. I created my ScenProc config to read the vector data from my geo source in a bounding box roughly the size of the Franch Church River of No Return Wilderness Area. When I ran ScenProc the IMPORTOGR parameter found 307 features and based upon the size of the bounding box generated 30 .agn files.
Since MSE uses textures imbedded (probably not the right word) within the .bgl files for the photo real scenery, there was no texture folder in the MSE/Idaho folder, so I had ScenProc write to the main FSX/Texture folder. I now realize I should have created a texture folder on the same level as the MSE/Idaho/Scenery folder and had ScenProc export the agn files there. To correct that I moved the agn files from FSX/Texture to a new folder I created MSE/Idaho?texture.
No autogen appears and in another thread someone has suggested it is because I did not tell ScenProc to create a "custom" agn so it created "default" agns, which, of course, are suppressed by MSE.
I can continue to use Annotator to get to where I want the forests of Idaho to look over the MSE Photo Real, but I think ScenProc will do a much better job if I could just get it to work.
Any ideas?
Randy
I got AA to work finally and added some trees to the bare terrain of MSE. It looks okay. I would really like to get ScenProc to work, but so far have not had any good results. I created my ScenProc config to read the vector data from my geo source in a bounding box roughly the size of the Franch Church River of No Return Wilderness Area. When I ran ScenProc the IMPORTOGR parameter found 307 features and based upon the size of the bounding box generated 30 .agn files.
Since MSE uses textures imbedded (probably not the right word) within the .bgl files for the photo real scenery, there was no texture folder in the MSE/Idaho folder, so I had ScenProc write to the main FSX/Texture folder. I now realize I should have created a texture folder on the same level as the MSE/Idaho/Scenery folder and had ScenProc export the agn files there. To correct that I moved the agn files from FSX/Texture to a new folder I created MSE/Idaho?texture.
No autogen appears and in another thread someone has suggested it is because I did not tell ScenProc to create a "custom" agn so it created "default" agns, which, of course, are suppressed by MSE.
I can continue to use Annotator to get to where I want the forests of Idaho to look over the MSE Photo Real, but I think ScenProc will do a much better job if I could just get it to work.
Any ideas?
Randy
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