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For the roofs or for the walls? For the walls you can do it via the SetAgnBuildingTexture step in scenProc indeed. But to change the roof textures you need to modify the materials and roofdefinition SPB files.
I think it is probably better to use custom autogen both roof and wall. So, we can have the buildings that look like the real one and do not affect the entire region.
Can you explain a bit more in depth how can i do that?But to change the roof textures you need to modify the materials and roofdefinition SPB files.