Hi Zev:
I have not yet had time to tinker with ScenProc in any extensive detail on a project such as the one under discussion in this thread, but after looking at the above screenshots by the OP, and examining the Open Street Map "
gis.osm_natural_free_1.shp" file containing 'Points' for trees in that part of Luxembourg on a ESRI ArcGIS World Imagery background in Global Mapper, IMHO, it appears from tree positions displayed in FS, that the autogen annotation polygons themselves may be imprecise (perhaps more due to the derivation achieved during vegetation detection as a function of color selection settings the OP used with aerial imagery in ScenProc ).
One might wonder whether the OP may have detected some (real world) building shadows and dark rooftops ...as vegetation ?
<
...linked from the OP attachment above in this thread >
Google Earth download URL:
https://www.google.com/earth/
Google Earth view "placemark" KMZ:
http://www.fsdeveloper.com/forum/attachments/luxembourg-stahlskulptur_kmz-zip.31439/
Open Street Map SHP file URLs:
http://download.geofabrik.de/europe/luxembourg.html
http://download.geofabrik.de/europe/luxembourg-latest-free.shp.zip
Since the OP uses QGIS, what would you additionally suggest that the OP consider doing to combine the 'Tree' Point data in
ex: "
gis.osm_natural_a_free_1.shp" with the results of converting his existing autogen annotation
vegetation polygons to autogen annotation
vegetation rectangles / squares ?
And, would you further suggest he:
* clip the initial SHP data set of vegetation
polygons to
other vector objects (
ex: buildings) in
luxembourg-latest-free.shp.zip
...
or:
* clip the subsequent SHP data set of vegetation
rectangles / squares to other vector objects (
ex: buildings)
in luxembourg-latest-free.shp.zip
...
or:
* manually clean up the *an.agn files after output by ScenProc and SDK compilation
[
EDITED]
Alternatively:
It is apparent that the OP is using
Generic buildings as output by ScenProc after that type of "
object detection" from either within ScenProc or via imported SHP files, and perhaps via a 'hybrid' method as you recently described in this thread:
http://www.fsdeveloper.com/forum/th...agery-for-autogen-creation-in-fsx-p3d.437969/.
It seems that shape / positioning of those Generic buildings output by SceneProc after having interpreted what was detected / derived from original '
real world' aerial imagery ...only "approximate" those in the original imagery.
Since the 'derived' vegetation polygons are based on original '
real world' aerial imagery, and do not in all cases match the shape / positioning of the Generic buildings as interpreted / created by ScenProc:
* does ScenProc have the ability to output a SHP file of those 'derived' vector areas of FS' Generic buildings (IIUC, originally output as BGLComp-type XML) that the OP can use to "clip" the 'derived' autogen vegetation data set output by ScenProc ...to remove trees from vector areas of those FS' Generic buildings?
But perhaps this is yet another question to be answered by
Arno, as it would seem from the documentation for ScenProc that although one can currently create and export XML scenery, one can not yet import BGLComp-type XML either directly from BGLs or indirectly from de-compiled BGLComp-type BGLs.
One might wonder whether there is at least a BGLComp-type XML intermediate work product accessible from somewhere within ScenProc, that one may retain and further utilize to generate such a SHP file of those 'derived' vector areas of FS' Generic buildings ?
But I can also see a number of other useful applications for expanding the ScenProc feature set to include import of BGLComp-type XML, either directly from BGLs or indirectly from de-compiled BGLComp-type BGLs.
[
END_EDIT]
Thanks in advance for sharing more of your insights on this interesting topic.
GaryGB