When exported and done correctly, ScenProc is supposed to be able to fill otherwise-flat areas with trees, buildings, roads, and crisp autogen. Unfortunately, I've been having some trouble getting it to work properly. I dug through a few Wiki pages, YouTube tutorials, and some other threads, and while they have been giving me some tips, I still can't get this file to export into FSX.
I am trying to get the area of Cancún, México. In default FSX, the entire place is literally just flat farmland, with very few buildings. FSEarthTiles does make it (partially) look like a populated area, but of course, it's only a 2D Tile. Spamming Library-object hotels around the big tourist zones of the city using Whisplacer makes it look okay, but is also very impacting on FPS. I have tried to download OpenStreetMap data in multiple formats so I can fill the city with autogen buildings, however nothing has worked so far.
(I am using BBBike to get these files. They have a large number of downloadable formats- which one, specifically, should I use?)
When I tried to download it as a .osm file, ScenProc wasn't even able to read it. I imagine I may have selected the wrong format, although I don't know which specific one I should select.
I redownloaded in the Shapefile (Esri) format, which downloaded everything separately, in .cpg, .dbf, .prg, .shx and .shp files. I attempted to follow the procedure with specific .shp files, (For now, I'll only need the buildings) and according to the log, I would assume the export went fine, except when I went to my FSX Addon Scenery folder, there was nothing new in it.
Is there a place I'm going wrong, a step I forgot to take, or anything specific I need to fix here?
I am trying to get the area of Cancún, México. In default FSX, the entire place is literally just flat farmland, with very few buildings. FSEarthTiles does make it (partially) look like a populated area, but of course, it's only a 2D Tile. Spamming Library-object hotels around the big tourist zones of the city using Whisplacer makes it look okay, but is also very impacting on FPS. I have tried to download OpenStreetMap data in multiple formats so I can fill the city with autogen buildings, however nothing has worked so far.
(I am using BBBike to get these files. They have a large number of downloadable formats- which one, specifically, should I use?)
Is there a place I'm going wrong, a step I forgot to take, or anything specific I need to fix here?