Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.
This is an issue within the scenery editor, so if you don't use it then it won't affect you.Did I mix up something or misunderstood anything?
EDIT: needless to say, this does assume moving the built projects to Community folder.
is that how you do it? how this guy explains here?I just successfully built the project outside sim, reloaded the xml in editor, without restarting, and all the new objects are there, as well nothing is named unknown.
is that how you do it? how this guy explains here?thanks
Yes it's old video but I had no issues with adding objects untill most recent update , I also noticed but have not tried it enough time (only once) but I will say it anyways.Yes that looks like a good way indeed. And is basically what we had to do manually so far to make it work.
Have to still try the restart thing but in any way, that solution seems pretty good. As far i can tell.... What doesn't mean much, I'm afraid
Btw, im getting the feeling that the reason that only us noobs have this problem, is that the experienced devs already did this since long time before this way. That video is from last year...
D:\Programs\Steam\steamapps\common\MicrosoftFlightSimulator\FlightSimulator -I ";" BuildAssetPackages "D:\MSFS_Projects\LakeLawnAirport\AirportProject.xml" "D:\MSFS_Projects\LakeLawnAirport" Force Console
D:\Programs\Steam\steamapps\common\MicrosoftFlightSimulator\FlightSimulator -I ";" BuildAssetPackages "D:\MSFS_Projects\LakeLawnAirportObjects\ObjectsSubProject.xml" "D:\MSFS_Projects\LakeLawnAirportObjects" "D:\MSFS_Projects\LakeLawnAirportObjects"
xcopy "D:\MSFS_Projects\LakeLawnAirportObjects\Packages" "D:\MSFS\Community" /E