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Hey guys & gals,
Long time dev, first time poster, thanks for having me.
(edit: MSFS2020 SDK question on airport Terraforming - hope I'm in the right forum, cheers)
Problem:
Setting ground terraforming height in SDK saves as a completely different height in game.
For example I smooth out an area in the SDK, save > build > put in community folder, in game its a drastically different height.
Just placing a polygon or rectangle for terraforming has this effect too. Setting a wider falloff distance just makes the bump error smoother.
Both polygons & rectangles cause same issue, tried changing the priority levels, using a grid. Tried with an airport set and without.
I'm obviously missing a setting like snap terraforming to ground or I guess a compiling setting but can’t for the life of me find it, any help or point in a direction would be much appreciated, cheers!
SDK editing > In game result
Long time dev, first time poster, thanks for having me.
(edit: MSFS2020 SDK question on airport Terraforming - hope I'm in the right forum, cheers)
Problem:
Setting ground terraforming height in SDK saves as a completely different height in game.
For example I smooth out an area in the SDK, save > build > put in community folder, in game its a drastically different height.
Just placing a polygon or rectangle for terraforming has this effect too. Setting a wider falloff distance just makes the bump error smoother.
Both polygons & rectangles cause same issue, tried changing the priority levels, using a grid. Tried with an airport set and without.
I'm obviously missing a setting like snap terraforming to ground or I guess a compiling setting but can’t for the life of me find it, any help or point in a direction would be much appreciated, cheers!
SDK editing > In game result