FSX Seasonal Texture Switch for everyone?

#1
Hi all,

seasonal texture switch functionality is obviously not present in FSX.
The only ways seems to either rely on landclass editing and custom autogen definition or asking the user to replace textures by hand (or via an extra application).

On the other hand Orbx, FT & Co. obviously found an automated method to change their custom nature textures. But they probably don't want to share or open their technical solution for others ;-)

In my EDAH FS9 project I used images of the real tree type that is present in that airport. And I would like to keep that option for my FSX EDVK project.



Wouldn't it be possible to develop something like ONE standard module/framework on which many scenery designers could rely on? Maybe free to use for freeware scenery projects and fee-based for commercial project (just like FSUIPC).

Excuse me if it sounds naiv, I can image this would be a complex project and there may be a reason why something like this doesn't yet exists.
But even though I decided to post my thoughts.
And I would support the development $-wise.

Anyone?

Cheers Volker
 
#2
This would be great, but if anyone had a solution, I think it would have been suggested/produced a long while ago.

However, I'd love for there to be something that could switch seasons available!
 

arno

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#3
Hi,

I think many developers use autogen trees nowadays, these do support seasonal textures. The autogen can switch different models based on the season.
 
#4
Hi,

And if you wish to plant individual trees that change with the seasons, there is the possibility to add them as effects.
 

arno

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FSDevConf team
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#7
Yes, the effect approach to place the trees does influence the performance. So I think most developers only use it if no other approach is possible. For certain special objects it can work.
 
#8
So there's no way to render 'nature' in FSX in the way I did in my FS9 scenery (ca. 1000 handplaced custom tree models)...at least without a magic module...

But the 'effect' method seems to be a good option for few trees / bushes right in the middle of some building models and on top of a FS8 groundpoly. Thanks for this hint :)


Sent from my iPhone 6
 
#9
...
Wouldn't it be possible to develop something like ONE standard module/framework on which many scenery designers could rely on? Maybe free to use for freeware scenery projects and fee-based for commercial project (just like FSUIPC).

Excuse me if it sounds naiv, I can image this would be a complex project and there may be a reason why something like this doesn't yet exists.
But even though I decided to post my thoughts.
And I would support the development $-wise.

Anyone?

Cheers Volker
Hi Volker

I have developed such a module years ago using SimConnect for my Payware sceneries (FlyLogic Switzerland Airfields). It was a result of unfruitful explorations into effect-based seasonal switching and other hacks. I found a way to make dynamic switching of objects using the SimConnect API.

I was even able to trigger custom FSX animation on objects using the native text-menu of FSX (similar to the ATC text window). Still having some problems with that regarding bounding boxes, but as a proof of concept, it works nicely.

I always wanted to integrate all that conditional display/animation stuff into one single module but never dared to start the project.

But having seen now that after all those years, no one came up with a solution, I'm thinking of trying to implement such a module...at least for the community for their freeware scenery. I don't know if there's interest in licencing such an engine for commercial developers. I am surprised that nobody took notice of my dynamic switching tool used in my payware sceneries...;-)

Cheers
-Jeff
 
#10
Hi Volker

I have developed such a module years ago using SimConnect for my Payware sceneries (FlyLogic Switzerland Airfields). It was a result of unfruitful explorations into effect-based seasonal switching and other hacks. I found a way to make dynamic switching of objects using the SimConnect API.

I was even able to trigger custom FSX animation on objects using the native text-menu of FSX (similar to the ATC text window). Still having some problems with that regarding bounding boxes, but as a proof of concept, it works nicely.

I always wanted to integrate all that conditional display/animation stuff into one single module but never dared to start the project.

But having seen now that after all those years, no one came up with a solution, I'm thinking of trying to implement such a module...at least for the community for their freeware scenery. I don't know if there's interest in licencing such an engine for commercial developers. I am surprised that nobody took notice of my dynamic switching tool used in my payware sceneries...;-)

Cheers
-Jeff
Jeff, that would be simply A W E S O M E ! And I bet not only for me but for all of the scenery designers here who don't have simconnect programming knowledge but wish to add conditional/seasonal objects in their FSX sceneries.

And btw I'm thinking about maybe going commercial with a next project someday. So count on at least one possible customer for licensing ;)

Thank you for considering to start such a project, I really appreciate that.

Cheers Volker
 
#11
So then, I've been deep into C++ Code in the last few days and started to put the module together. So far, I'm pretty happy with the progress.

I called the module "SimObject Display Engine" and I will open up a separate thread here in the forum with some examples of what you can do with it and perhaps some videos as well to demonstrate the triggering of custom FSX animations.

Stay tuned :D

-Jeff
 
#14
So then, I've been deep into C++ Code in the last few days and started to put the module together. So far, I'm pretty happy with the progress.

I called the module "SimObject Display Engine" and I will open up a separate thread here in the forum with some examples of what you can do with it and perhaps some videos as well to demonstrate the triggering of custom FSX animations.

Stay tuned :D

-Jeff
Hi Jeff,

Interesting as well to me. With the capabilities of SimConnect it was strange to me that for past seven years, almost no developers deployed the solution... All that I knew of were Orbx, FSDT(+Flightbeam by means of license) and one in-development from a team I will not name.
So it seems there are more.

Either case - as for what I have now.

A working dll-based module usable for displaying different versions of models accorging to FS variables including, but not limited to, season and weather.

Animation is working, but not yet included in the deployed version.

Currently I am waiting for P3D v2 to ensure compatibility and then making it more stable and extensible in preparation for offering it to other developers (I have been looking at the same model - free for freeware sceneries, for a fee for payware)
 

arno

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Staff member
FSDevConf team
Resource contributor
#16
Very nice to see some people are working on this. I have been thinking about it before, but never had the time to really work it out into something fully workable.
 
#18
This will probably become one of the standard scenery design frameworks besides Arno's Tools, ADE & Sbuilder, ...

Can't wait to start experimenting with it :)
 
#19
... and there I was, thinking I had the market cornered :)

really thinking this should have been available ages ago, but looking forward to seeing what comes of development - Jeffs and mine.
 
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