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FSX Seasonal Texture Switch for everyone?

jtanabodee

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I have an idea from reading the autogen sdk. Why don't we make gmax tree and use it as Autogen so it can change during the season and it does not affect the frame rate as using effect. I wonder if it possible to make a big chunk of trees and place only once or a few times instead of placing individual tree. I would like to place forest of palms near KLIA but they have to be in rows like this pic.
1.1323170243.city-one-side-palm-tree-forest-the-other.jpg


P1120160.JPG
 
Last edited:

arno

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Hi,

Using autogen should work, if course you need a photo scenery. And very close to the airport runways might exclude the autogen.
 
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Wrestling with that problem as well Tic.
Perhaps you could convince Don ( ADE gp_ poly editor) to see if there is a way to visiualize the group sizes so that you can better determine yourself where autogen will be suppressed:). Same goes for Arno's scenproc.
 

arno

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Don has also implemented techniques to limit the autogen exclusion (just as the gpw can do). So usually you can work around it.
 
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Hi Arno,

No, I was not referring to the techniques that Don as well as you implemented regarding the splitting up of the models but rather the absence of your being able to see what effect the group sizing has.
I am still in the dark as to where the groups start or end. The bounding boxes you can check in MCX but the groups are rather difficult to pinpoint. You can see the center when you visualize them in MCX but it is hardly possible to see the limits and their coordinates.

Roby
 
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Almost four years after my initial request, I finally managed to implement SODE into the EDAH Freeware scenery, which I published as a refreshed P3D V4 version yesterday ;-)
Kudos to Jeffrey for his awesome module.


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arno

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And now with P3D v4 it seems we can do it without SODE, but I still need to check that.
 
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yes, material settings seem to be much more flexible now.

Code:
FROM P3D SDK

!lua

-- Material Season Example.lua
-- An example script demonstrating changing a material's
-- diffuse color based on the month of the year.

local colorRed = 1.0
local colorGreen = 1.0
local colorBlue = 1.0

local month = varget("E:ZULU MONTH OF YEAR", "Number")

if month > 3 then
    colorRed = 0.0
end

if month > 6 then
    colorGreen = 0.0
end

if month > 9 then
    colorBlue = 0.0
end

varset("T:DiffuseColorRed","Number",colorRed)
varset("T:DiffuseColorGreen","Number",colorGreen)
varset("T:DiffuseColorBlue","Number",colorBlue)

Altough I haven't found much more information about material scripts by now I doubt that things like automated aligned wind sockets and stuff like this will be possible?! But we'll see ;-)
 

arno

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I think they should be possible, but I still need to try it ;)
 
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