Seasonal textures in MCX

arno

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FSDevConf team
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#1
At the moment the Ground Polygon Wizard in MCX only supports seasonal textures when you export using the FS2002 style code. But inspired by this thread on FSDeveloper I have started now to add support for seasonal textures to P3D v4 MDL files as well.

I have some success already with using visibility conditions to switch different versions of a modelpart, where each then has a different texture. And I plan to experiment with using material scripts as well.

My plan is to support this both in the GPW, but also for normal 3D objects. The user will just have to indicate that seasonal textures are desired and specify the season settings for the specific region. MCX will then on export take care of inserting all the code that is needed (either visibility conditions or script based).

Just wanted to let you know this is coming, I still need some time to change the GPW to support these new options though (underwater I need to cleanup some of the code in the old FS2002 style output as well to keep things organised).

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arno

Administrator
Staff member
FSDevConf team
Resource contributor
#2
Hi all,

Small update on this. I have almost finished implementing this now. The seasonal switching using visibility conditions is working already. I have also cleanup up the Ground Polygon Wizard code a bit, since it was a bit messy (this is behind the scenes for you, it should not affect the functioning). But I need to do a little more testing to be sure everything works again. Then I will put it in the development release.

I plan to add a second way to do seasonal texture switching using material scripts as well. So that developers can choose which method they want to use.
 
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