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I figure I should have worded my question better.
I'm not asking for a step by step guide on how to set Simvars, I just want to know which route to go, RPN, Simconnect you name it.
Thanks!
<CALLBACKCODE>
(M:Event) 'LeftSingle' scmi 0 ==
if{ (>K:TOGGLE_MASTER_BATTERY) 3 (>K:ELECTRICAL_CIRCUIT_TOGGLE) }
</CALLBACKCODE>
You can try with the Asobo TBM. Writing 0 to **GENERAL ENG COMBUSTION** will
instantly stop the propeller while writing 0 to **GENERAL ENG COMBUSTION EX1**
will have it decelerate smoothly.
GENERAL ENG COMBUSTION:index | Set the indexed engine (see note) combustion flag to TRUE or FALSE. Note that this will not only stop all combustion, but it will also set the engine RPM to 0, regardless of the actual state of the simulation. NOTE: This is available in multiplayer to all far aircraft. See here for more information: Note On SimVars In Multiplayer. | Bool | |
GENERAL ENG COMBUSTION EX1:index | This SimVar is similar to GENERAL ENG COMBUSTION, in that it can also be used to enable or disable engine combustion. However this SimVar will not interfere with the current state of ths simulation. For example, if the aircraft has a turbine engine with auto_ignition enabled or it's a propeller engine with magnetos, then in the subsequent simulation frames this SimVar may be set to 1 (TRUE) again as the engine restarts automatically. |
<CALLBACKCODE>
(M:Event) 'LeftSingle' scmi 0 == (A:GENERAL ENG COMBUSTION:1, bool) } and
if{ 0 (>A:GENERAL ENG COMBUSTION:1, bool) }
</CALLBACKCODE>