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MSFS Setting up Viewport Materials

Messages
200
Country
australia
Hi all,

What would be the best way to set up viewports or render settings to see the textures as close as possible to what we will see in MSFS in 3dsmax? I have odd colours coming through on my viewports? I see some renders from developers and they look great.

The Green looks so washed out. 3dsmax 2021.

Thanks in advance.



Untitladsfsafsaed-1.jpg
 
Messages
40
Country
us-california
Not sure if this can be fixed, tried different render settings in viewport, I notice it sometimes changes when I save or reopen the file.
 
Messages
40
Country
us-california
Hi all,

What would be the best way to set up viewports or render settings to see the textures as close as possible to what we will see in MSFS in 3dsmax? I have odd colours coming through on my viewports? I see some renders from developers and they look great.

The Green looks so washed out. 3dsmax 2021.

Thanks in advance.



View attachment 75613
Try Turning on DX mode in viewport.. felt like its good now for me.
Screenshot 2021-08-24 202619.jpg
 

Christian Bahr

Resource contributor
Messages
848
Country
germany
What would be the best way to set up viewports or render settings to see the textures as close as possible to what we will see in MSFS in 3dsmax?
Hi!

If your 3-D model has PBR textures, please try to adjust the settings of the viewport shader. In the representation of the viewport, the shader can be determined using the 3dsm MSFS plug-ins. In the example shown you can see a character that is equipped with PBR textures, the shader setting of the viewport looks like this:

msfs_3dsm_vieport_shader.jpg



In the event that you want a rendered preview of your 3-D model, you should use the Quicksilver Render in the render setup:

msfs_3dsm_sdk_plugin_render_setup.jpg



Both settings - Viewport Shader & Render Setup - come very close to the later display in MSFS :)
 
Messages
40
Country
us-california
Hi!

If your 3-D model has PBR textures, please try to adjust the settings of the viewport shader. In the representation of the viewport, the shader can be determined using the 3dsm MSFS plug-ins. In the example shown you can see a character that is equipped with PBR textures, the shader setting of the viewport looks like this:

View attachment 76346


In the event that you want a rendered preview of your 3-D model, you should use the Quicksilver Render in the render setup:

View attachment 76347


Both settings - Viewport Shader & Render Setup - come very close to the later display in MSFS :)
Thank you Christian, thats it, I was blind but now I can see,
 
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