Hi guys,
for a new development project (in process-dll in C++) we will have to decide on whether we go down the SimConnect or PDK path.
While I am quite ok with SimConnect and it's workings, PDK is completely new to me, so skimming through it's documentation looks like it's going to be quite a steep and also time consuming learning curve. So, apart from the fact, that the PDK-approach is only working for projects designed to be in-process dlls and automatically excludes FSX support, are there any cristal clear advantages in using PDK over SimConnect? Is there anything that cannot be done with SimConnect but is possible with PDK?
I would be especially interested in the possibility of driving custom animations on specific instances of SimObjects using PDK without relying on global LVARs. To me, this now would be a, if not the only major reason to make the switch to PDK.
So, I am thankful for your opinions on the matter.
Greets, Benny
for a new development project (in process-dll in C++) we will have to decide on whether we go down the SimConnect or PDK path.
While I am quite ok with SimConnect and it's workings, PDK is completely new to me, so skimming through it's documentation looks like it's going to be quite a steep and also time consuming learning curve. So, apart from the fact, that the PDK-approach is only working for projects designed to be in-process dlls and automatically excludes FSX support, are there any cristal clear advantages in using PDK over SimConnect? Is there anything that cannot be done with SimConnect but is possible with PDK?
I would be especially interested in the possibility of driving custom animations on specific instances of SimObjects using PDK without relying on global LVARs. To me, this now would be a, if not the only major reason to make the switch to PDK.
So, I am thankful for your opinions on the matter.
Greets, Benny