- Messages
- 26
First of all I would like to congradulate you on SimConnect. FS community is large and loves to add on to flight sim. This is perhaps the single greatest reason why so many people use Microsoft Flight Simulator.
Being 'developer friendly' should be a top Microsoft priority.
I have some suggestions though.
First, is to document more examples for the managed code SimConnect API. The documentation for managed code in the SimConnect SDK is minimal.
Second, the construction of .BGL files should be released. Developers have the need to make custom/modify .BGL files to produce great addons. This is currently a weakness in the SDK. Eventually the developer community will accomplish this objective anyway.
Third, in my opinion SimConnect should also be released and documented so that developers can develop their own socket based clients for SimConnect.
Fourth, I can not stress this enough, the more developer friendly and open the SDK is the better, it is the reason for FS's success.
Ok there are some ideas.
Being 'developer friendly' should be a top Microsoft priority.
I have some suggestions though.
First, is to document more examples for the managed code SimConnect API. The documentation for managed code in the SimConnect SDK is minimal.
Second, the construction of .BGL files should be released. Developers have the need to make custom/modify .BGL files to produce great addons. This is currently a weakness in the SDK. Eventually the developer community will accomplish this objective anyway.
Third, in my opinion SimConnect should also be released and documented so that developers can develop their own socket based clients for SimConnect.
Fourth, I can not stress this enough, the more developer friendly and open the SDK is the better, it is the reason for FS's success.
Ok there are some ideas.
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