I write from my island called "ignorance".
I'm trying to understand how SimConnect_AddToDataDefinition works.
I don't understand the use of fEpsilon and DatumID.
As well as the union with SimConnect_RequestDataOnSimObject
I intend to use it to receive notifications, example ALTITUDE value, which does not change constantly during the flight.
I don't see any point in getting the same value over and over for minutes / hours.
Being notified only when the exchange value exceeds 1 seems like the right thing to do.
I can't find anything from the SDK (FSX or P3D) examples that clears my doubts.
Someone can light a coastal lighthouse to get off my island.
An explanation and an example would be perfect.
Thank you.
I'm trying to understand how SimConnect_AddToDataDefinition works.
I don't understand the use of fEpsilon and DatumID.
As well as the union with SimConnect_RequestDataOnSimObject
I intend to use it to receive notifications, example ALTITUDE value, which does not change constantly during the flight.
I don't see any point in getting the same value over and over for minutes / hours.
Being notified only when the exchange value exceeds 1 seems like the right thing to do.
I can't find anything from the SDK (FSX or P3D) examples that clears my doubts.
Someone can light a coastal lighthouse to get off my island.
An explanation and an example would be perfect.
Thank you.