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SimObject Display Engine [released]

Messages
611
Country
switzerland
I have been testing this for wind rotation, once the object is placed through simconnect it is perfectly possible to make an animation that rotates it with the wind. The placement module doesn't have to do that, all it needs to do is place the object.

Did the same thing as well. The problem I encountered was the animated (counter clockwise) transition from 1° to 359°. The object would then turn clockwise all the way around instead of turning a tad to the left. After all, it is just a direct mapping of keyframe to angle. Of course if you don't want to animate the turning itself, it is possible.
 
Messages
392
Country
newzealand
Hi Jeffrey,

Any progress on this tool? I've been thinking about doing this this for a docking system when I came across this topic searching for ideas.

Cheers,

Nick
 
Messages
611
Country
switzerland
Sorry for being quiet the last few months, real life kept me super busy! The only thing I did, was to write a user guide/documentation for SODE.
I decided to release the current state of the module, which already features a lot of functionality for conditional display and also animation. I don't want to keep it from you until I realized the docking system functionality, but to add that feature in an update sometime.
Furthermore, I decided to release it as "Donationware".

I will bundle up all the necessary files and will set up a quick litte website where you can download the preview version. I hope to have everything ready by the end of the month.
 
Messages
544
Country
germany
Yes.
Your installer has to do all the necessary editing/file handling though.
Hi Jeffrey,
just an idea. Wouldn´t it be helpful for the process to have an xml-parameter file in each scenery-folder? If the tool would schedule the scenery.cfg and "collect" all files there, it wouldn´t be necessary to have one centralized file. This method would be more fault-tolerant because errors only effect one scenery.
I am really looking forward to test your tool, already prepared some windsocks as SimObjects which I want to test with it. When finished I will also publish them for the community as we did with the old ones for FS2004/FSX.
So if you are interested you can also use them.
Jörg
 
Messages
611
Country
switzerland
Wouldn´t it be helpful for the process to have an xml-parameter file in each scenery-folder? If the tool would schedule the scenery.cfg and "collect" all files there, it wouldn´t be necessary to have one centralized file. This method would be more fault-tolerant because errors only effect one scenery.
Hi Jörg,

What I mean by "file handling" is that you as developer have to provide a means to initially install the module, i.e. edit the exe.xml and create a folder for the exe and the xml files themselves. If the module is already installed at the user's machine, then your installer just has to add your xml files. All scenery specific xml control files are collected in a subfolder "xml": There is no one big file, but one xml per scenery (or multiple if you want to split it up...). The tool handles all those xmls in the subfolder and does the magic thereafter...

I think what you suggest is already implemented :)

-Jeff
 
Messages
544
Country
germany
Hi Jeff
Thanks for your answer, you are completely right, that was what I meant.
Jörg

Gesendet von meinem GT-P7501 mit Tapatalk
 
Messages
611
Country
switzerland
Released a first version for the very brave :)
http://sode.12bpilot.ch

Note: This was also the first time I created an installer, so I recommend you backup your exe.xml file before running the installer :p
Do not forget to select all subfeatures in the installer menu in order to see the samples. It is located in Grenchen LSZG. Read the documentation for further information. After Installation, you should be able to fire up FSX, go to LSZG and see the samples. Key stroke for the in-game menu is "SHIFT + -" (shift and dash)

I hope it works on your machines.

-Jeff
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Messages
30,726
Country
netherlands
Thanks, that's great news. I'll give it a try soon.
 
Messages
544
Country
germany
That's great news for the complete community, thanks Jeff for the development.
I will test it with my windsock and will report.
Jörg

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Messages
122
Country
germany
Hi Jeff, thank you very much for sharing your knowledge and compiling this package for us! I'll start testing and playing with it asap :)

Volker
 
Messages
173
Country
unitedstates
Released a first version for the very brave :)
http://sode.12bpilot.ch

Installed into FSXA and got a missing DLL file "libgcc_s_dw2-1.dll". Found through a Google and added into the SODE directory. Restarted FSX and got a missing DLL file "libstdc++-6.dll". Found through Google and added into the SODE directory. Started FSX and got SODE to start through the EXE.XML file only to crash in it's box, saying a problem with "libstdc++-6.dll". Probably a version issue with your Visual Studio and my download???

Read the manual and look forward to seeing the program in use.
 

ollyau

Resource contributor
Messages
1,023
Country
us-california
Jeff says in the documentation that it's compiled using GCC, not Visual C++. Jeff should be able to recompile SODE to statically link with the GCC libraries, to prevent the need for the DLLs to be present on the user's computer.
 
Messages
611
Country
switzerland
Installed into FSXA and got a missing DLL file "libgcc_s_dw2-1.dll". Found through a Google and added into the SODE directory. Restarted FSX and got a missing DLL file "libstdc++-6.dll". Found through Google and added into the SODE directory. Started FSX and got SODE to start through the EXE.XML file only to crash in it's box, saying a problem with "libstdc++-6.dll". Probably a version issue with your Visual Studio and my download???

Thanks for reporting. Yeah, I didn't think of the need of those standard libraries on the user machine. I statically linked them now and uploaded a new Installer on the site. Please uninstall the broken version and install the new one.

I will be off to China for the next 4 days, so support will be limited, but I hope that the module at least starts up along FSX now (visible in the task manager).

-Jeff
 
Messages
30
Jeff - this is absolutely brilliant! Tested it out with weather related models showing up using multiple conditions - puddles showing only spring-summer-fall and only when it's raining. Works like a charm. I've dreamt of something like this every since FSX was released. Thanks so much for your hard work! Now I've got some snow banks to build.
Ian
 
Messages
544
Country
germany
Hi Jeff,
I have one minor problem at the moment. When starting FSX the tool is loaded (exe.xml) is checked and the process can be seen in the Task Manager. The objects however does not show.
After killing the process and starting SODE again, all works fine. What´s going wrong. Don´t hurry, its still experimental phase ;)
But the result is perfect as you can see with my current windsock objects. The left windsock is the old one which is FS2004 code, that is only visible in FSX but not P3D. So I can compare the result :)
Jörg

 
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Messages
1,059
I've got the same problem as Jörg, the process runs, and I can bring up the shift- window, but there are no objects until I manually restart the process. Apart from that, very nice job, it's great to be able to return my windsocks to P3D.
 
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