Hi Jeff:
Please note your latter 3D model attached above has issues which Sketchup itself can
not fix automatically.
Sketchup Menu > Window > Model Info > Statistics shows:
==================================================
Name : Edges
Count : 208055
==================================================
==================================================
Name : Faces
Count : 9704
==================================================
==================================================
Name : Component Instances
Count : 66
==================================================
==================================================
Name : Guides
Count : 0
==================================================
==================================================
Name : Guide Points
Count : 0
==================================================
==================================================
Name : Groups
Count : 0
==================================================
==================================================
Name : Images
Count : 0
==================================================
==================================================
Name : 3d Polylines
Count : 0
==================================================
==================================================
Name : Section Planes
Count : 0
==================================================
==================================================
Name : Dimensions
Count : 0
==================================================
==================================================
Name : Text
Count : 0
==================================================
==================================================
Name : Classification Types
Count : 0
==================================================
==================================================
Name : Classified Entities
Count : 0
==================================================
==================================================
Name : Component Definitions
Count : 10
==================================================
==================================================
Name : Layers
Count : 1
==================================================
==================================================
Name : Materials
Count : 30
==================================================
==================================================
Name : Styles
Count : 1
==================================================
In that same dialog box, when you click [Fix Problems] you may see this:
In addition to the unusually long MCX load time and Event Log errors, MCX statistics shown are:
==================================================
LOD : 100
Drawcalls : 23
Triangles : 405832
Texture vertices : 429112
Texture :
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 10762
Texture vertices : 16302
Texture :
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 214
Texture vertices : 266
Texture : texture_0.bmp
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 28
Texture vertices : 60
Texture : texture_1.bmp
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 412
Texture vertices : 564
Texture : texture_2.bmp
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 948
Texture vertices : 1328
Texture :
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 240
Texture vertices : 408
Texture :
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 372
Texture vertices : 528
Texture :
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 28
Texture vertices : 56
Texture :
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 128
Texture vertices : 136
Texture :
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 24612
Texture vertices : 28728
Texture :
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 46410
Texture vertices : 44814
Texture :
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 56574
Texture vertices : 53214
Texture :
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 43176
Texture vertices : 47460
Texture :
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 19824
Texture vertices : 21672
Texture :
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 12264
Texture vertices : 9828
Texture :
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 4200
Texture vertices : 7896
Texture :
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 83748
Texture vertices : 80556
Texture :
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 61404
Texture vertices : 61404
Texture :
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 24108
Texture vertices : 25788
Texture :
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 576
Texture vertices : 1152
Texture : texture.bmp
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 48
Texture vertices : 96
Texture :
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 12732
Texture vertices : 21240
Texture :
==================================================
==================================================
LOD :
Drawcalls : 1
Triangles : 3024
Texture vertices : 5616
Texture :
==================================================
The MCX Event Log from my efforts working with the latter 3D model attached above, shows:
Code:
5:40 AM KMZReader Information Starting reading of file J:\Downloads\TNCS Queen of the Holy Rosary Church\Holy Rosary Church Saba.kmz
5:40 AM AssimpReader Information Starting reading of file L:\Temp\ModelConverterX\models/untitled.dae
5:41 AM AssimpReader Information Finished reading objects
5:41 AM KMZReader Information Finished reading objects
5:41 AM ObjectRenderer Information Starting generating OpenGL arrays...
5:41 AM ObjectRenderer Information Finished generating OpenGL arrays
5:41 AM ObjectRenderer Information Loaded texture: L:\Temp\ModelConverterX\models\untitled\texture.jpg
5:41 AM ObjectRenderer Warning The size of untitled\texture.jpg is not a power of 2, this is required by FS
5:41 AM ObjectRenderer Information Loaded texture: L:\Temp\ModelConverterX\models\untitled\texture_0.jpg
5:41 AM ObjectRenderer Information Loaded texture: L:\Temp\ModelConverterX\models\untitled\texture_1.jpg
5:41 AM ObjectRenderer Information Loaded texture: L:\Temp\ModelConverterX\models\untitled\texture_2.jpg
5:41 AM ObjectRenderer Warning The size of untitled\texture_2.jpg is not a power of 2, this is required by FS
5:44 AM ObjectRenderer Information Loaded texture: J:\Downloads\TNCS Queen of the Holy Rosary Church\Texture\texture.bmp
5:44 AM ObjectRenderer Information Loaded texture: J:\Downloads\TNCS Queen of the Holy Rosary Church\Texture\texture_0.bmp
5:44 AM ObjectRenderer Information Loaded texture: J:\Downloads\TNCS Queen of the Holy Rosary Church\Texture\texture_1.bmp
5:44 AM ObjectRenderer Information Loaded texture: J:\Downloads\TNCS Queen of the Holy Rosary Church\Texture\texture_2.bmp
5:45 AM BGLXWriter Information Starting writing of file J:\Downloads\TNCS Queen of the Holy Rosary Church\Scenery\Holy Rosary Church Saba.BGL
5:45 AM MDL9Writer Information Starting writing of file J:\Downloads\TNCS Queen of the Holy Rosary Church\Scenery\Holy Rosary Church Saba_0.mdl
5:49 AM MDL9Writer Error This object has over 65535 vertices and can not be exported to FS2004 MDL
5:49 AM XMLWriter Information Starting writing of file J:\Downloads\TNCS Queen of the Holy Rosary Church\Scenery\Holy Rosary Church Saba.xml
5:49 AM XMLWriter Information Finished writing of file J:\Downloads\TNCS Queen of the Holy Rosary Church\Scenery\Holy Rosary Church Saba.xml
5:49 AM BGLCommp Information Parsing document: Holy Rosary Church Saba.xml
5:49 AM BGLCommp Information ERROR C2014: Failed to load model data in file: J:\Downloads\TNCS Queen of the Holy Rosary Church\Scenery\Holy Rosary Church Saba_0.mdl
5:49 AM BGLCommp Information ERROR C2149: Failed to load model data!
5:49 AM BGLCommp Information ERROR C2340: Failed to finalize MODEL_DATA!
5:49 AM BGLCommp Information ERROR C2032: XML Parse Error! Element tree follows:
5:49 AM BGLCommp Information ERROR: <FSData
5:49 AM BGLCommp Information ERROR: version = 9.0
5:49 AM BGLCommp Information ERROR: >
5:49 AM BGLCommp Information ERROR: <ModelData
5:49 AM BGLCommp Information ERROR: sourceFile = J:\Downloads\TNCS Queen of the Holy Rosary Church\Scenery\Holy Rosary Church Saba_0.mdl
5:49 AM BGLCommp Information ERROR: name = 3a89815c42d81e9b385c1191aad4fd01
5:49 AM BGLCommp Information ERROR: >
5:49 AM BGLCommp Information ERROR:
5:49 AM BGLCommp Information ERROR C2024: Failed to process closing element tag <ModelData> near line 4!
5:49 AM BGLCommp Information Parse complete!
5:49 AM BGLXWriter Information Finished writing of file J:\Downloads\TNCS Queen of the Holy Rosary Church\Scenery\Holy Rosary Church Saba.BGL
5:53 AM BGLXWriter Information Starting writing of file J:\Downloads\TNCS Queen of the Holy Rosary Church\Scenery\Holy Rosary Church Saba.BGL
5:53 AM MDL9Writer Information Starting writing of file J:\Downloads\TNCS Queen of the Holy Rosary Church\Scenery\Holy Rosary Church Saba_0.mdl
5:56 AM MDL9Writer Error This object has over 65535 vertices and can not be exported to FS2004 MDL
5:56 AM XMLWriter Information Starting writing of file J:\Downloads\TNCS Queen of the Holy Rosary Church\Scenery\Holy Rosary Church Saba.xml
5:56 AM XMLWriter Information Finished writing of file J:\Downloads\TNCS Queen of the Holy Rosary Church\Scenery\Holy Rosary Church Saba.xml
5:56 AM BGLCommp Information Parsing document: Holy Rosary Church Saba.xml
5:56 AM BGLCommp Information ERROR C2014: Failed to load model data in file: J:\Downloads\TNCS Queen of the Holy Rosary Church\Scenery\Holy Rosary Church Saba_0.mdl
5:56 AM BGLCommp Information ERROR C2149: Failed to load model data!
5:56 AM BGLCommp Information ERROR C2340: Failed to finalize MODEL_DATA!
5:56 AM BGLCommp Information ERROR C2032: XML Parse Error! Element tree follows:
5:56 AM BGLCommp Information ERROR: <FSData
5:56 AM BGLCommp Information ERROR: version = 9.0
5:56 AM BGLCommp Information ERROR: >
5:56 AM BGLCommp Information ERROR: <ModelData
5:56 AM BGLCommp Information ERROR: sourceFile = J:\Downloads\TNCS Queen of the Holy Rosary Church\Scenery\Holy Rosary Church Saba_0.mdl
5:56 AM BGLCommp Information ERROR: name = 3a89815c42d81e9b385c1191aad4fd01
5:56 AM BGLCommp Information ERROR: >
5:56 AM BGLCommp Information ERROR:
5:56 AM BGLCommp Information ERROR C2024: Failed to process closing element tag <ModelData> near line 4!
5:56 AM BGLCommp Information Parse complete!
5:56 AM BGLXWriter Information Finished writing of file J:\Downloads\TNCS Queen of the Holy Rosary Church\Scenery\Holy Rosary Church Saba.BGL
6:14 AM ObjectRenderer Information Starting generating OpenGL arrays...
6:14 AM ObjectRenderer Information Finished generating OpenGL arrays
6:14 AM ObjectRenderer Information Loaded texture: J:\Downloads\TNCS Queen of the Holy Rosary Church\Texture\texture.bmp
6:14 AM ObjectRenderer Information Loaded texture: J:\Downloads\TNCS Queen of the Holy Rosary Church\Texture\texture_0.bmp
6:14 AM ObjectRenderer Information Loaded texture: J:\Downloads\TNCS Queen of the Holy Rosary Church\Texture\texture_1.bmp
6:14 AM ObjectRenderer Information Loaded texture: J:\Downloads\TNCS Queen of the Holy Rosary Church\Texture\texture_2.bmp
6:15 AM ObjectRenderer Information Starting generating OpenGL arrays...
6:15 AM ObjectRenderer Information Finished generating OpenGL arrays
6:15 AM ObjectRenderer Information Loaded texture: J:\Downloads\TNCS Queen of the Holy Rosary Church\Texture\texture.bmp
6:15 AM ObjectRenderer Information Loaded texture: J:\Downloads\TNCS Queen of the Holy Rosary Church\Texture\texture_0.bmp
6:15 AM ObjectRenderer Information Loaded texture: J:\Downloads\TNCS Queen of the Holy Rosary Church\Texture\texture_1.bmp
6:15 AM ObjectRenderer Information Loaded texture: J:\Downloads\TNCS Queen of the Holy Rosary Church\Texture\texture_2.bmp
Of particular note in the Event Log is this:
5:49 AM MDL9Writer Error
This object has over 65535 vertices and can not be exported to FS2004 MDL
If you are willing to take the time to explore with us in more detail, how to use Sketchup to create 3D models for FS2004, we may be able to help you resolve these latter issues, and perhaps to optimize all your future 3D models as well.
PS: There is a lot of fun to be had in FS2004 (aka "FS9").
But, considering the extremely powerful computer you use, you could be flying / developing for FSX and/or P3D with even greater realism.
(...And MSFS 2020 is rumored to be released this year ?)
I also believe we can help you install either one of the new FS versions on your new system.
https://www.fsdeveloper.com/forum/threads/changes-in-stock-airport-not-working.447165/
https://www.fsdeveloper.com/forum/threads/cant-create-new-airport-using-ade-for-fs9.447174/
https://www.fsdeveloper.com/forum/t...unway-even-with-exclusions.447627/post-846076
GaryGB