Hi Jeff:
Thanks for clarifying that you had not used any components from the 3D warehouse in construction of the latter model attached above.
I had inferred, perhaps this time incorrectly, that you may have used components in the construction of your model based on the description of method you had used on the original model in your OP above.
There is a remote possibility that Sketchup 2020 may have a bug, however this is unclear as there have been prior reports of the same type of error that Sketchup itself reportedly can
not fix automatically occurring in earlier Sketchup versions, involving identical naming of components relative to the name of the overall project file:
Sorry too busy this week. This has been discussed elsewhere in the forums.
forums.sketchup.com
When I try to save my project on sketchup an error message pops up saying, “The entity at address 8cc7f0 has an invalid id (0) destroyed (0)”. I have tried deleting several different things but I cannot figure out what is causing the issue. How can I locate the address or entity? Is there...
forums.sketchup.com
I got the same issue. I tried select-all and delete so there was no geometry left in the model at all, and it still did the same thing, so it wasn’t a geometry problem. Next I tried select-all, copy, new file, paste and then the problem went away. I’m guessing there was something weird like...
forums.sketchup.com
When I get some more free time available, I plan to test this with 1 or more Sketchup plug-in Ruby scripts that iterate through all levels of a 3D model, converts all components into uniquely named elements, and then also offers the option to convert those components into groups.
This may also solve a potential issue with MCX not currently being able to accommodate this Sketchup 3D model error which may impact both the import and export process involving
*.KMZ files, resulting in a failure to generate a MDL which renders with
all 3D model parts intact and visible in FS at run time.
When I find a solution to this issue which reportedly works in all numeric versions of Sketchup, I will post that information here (...sometime soon?).
I do ultimately reduce the original complexity of 3D models created in newer versions of Sketchup for use in FS, and my final output is always through Sketchup version 8 which has no restrictions whatsoever on use of the application for commercial work; however I may utilize a newer version of Sketchup or another 3D modeling application (and/or a GIS application) for certain aspects of intermediate work prior to export as a Google Earth
*.KMZ format 3D model export file for processing via MCX.
AFAIK, there are no substantial differences to 'routine' 3D modeling workflow (to create models which are intended for use in FS), in any basic or Pro version of Sketchup since version 8, although there are some slight enhancements to workflow efficiency due to the fact that version 2015 onward offers a 64-bit compiled application option.
However, Sketchup 64-Bit coding apparently still relies on a single CPU core main work-space rendering loop with ancillary data loader tasks which run on other cores ...somewhat like FS does.
Thus, the same system optimizations we do for FS may incidentally yield the benefit of better performance in Sketchup.
Furthermore, nearly every feature now offered in newer versions of Sketchup is available for Sketchup version 8 via the use of (
free !) plug-in Ruby scripts .
Regardless of the numeric version of Sketchup one is using, while initially mapping texture images as materials onto 3D models, until one utilizes the
Make Unique Texture and
Combine Texture features, and then purges the unused original source texture images not currently mapped onto the 3D model, the full extent of such texture images (which continue to exist inside the project file) may be so large that models can easily approach 256 MB, at which point Sketchup begins to slow down considerably.
This slowdown also occurs in models which have made extensive use of Groups and Layers, so obviously there are pros and cons to utilizing highly complex 3D models during the production process.
FYI: I routinely turn off the thumbnail feature inside Sketchup project files, as this also may sometimes lead to performance issues and delays in being able to conduct work on a model while larger texture images are being processed to generate an incremental thumbnail update when the auto-save function kicks in.
I do not, however, turn off Sketchup error reporting and validity checking, as failure to detect and fix such issues ASAP, can result in un-resolvable flaws within 3D models.
While Sketchup 2017 offers some slightly enhanced features when working with pins in the texture position mode, that version still suffers from a major bug which was never fixed to my knowledge, wherein vertically aligned objects are unable to use the
Combine Textures feature, so when I need to use a 64-bit version of Sketchup I tend to use Sketchup 2016.
I have yet to work extensively with Sketchup 2020, so my knowledge of that version is more limited thus far.
PS: Would I be correct that your work is intended to be distributed publicly, and thus your concern over whether downloadable texture images of TNCE terminal are copyrighted ?
If your work is
not intended to be distributed publicly, IMHO, there need not be any concern over use of copyrighted images on your own computer, provided they are not distributed publicly.
Use of custom texture images with color tints may be an alternative for 3D model Faces, although graphical edits of such texture images to emulate realistic shadows etc. may be desirable enhancements.
Use of photo-realistic rendering and AO on such custom texture images may yield an even more realistic appearance to ones 3D models.
I agree that creating full detail models in Sketchup can be rather enjoyable, and again I must say that any modern computer likely now can render with little or no performance issues, a much more detailed 3D model scenery object in FS at run time than we were able to on hardware available years ago.
And again, because of the extreme high performance of
your particular computer hardware, you are unlikely to see performance issues with FSX / P3D / MSFS 2020 When using reasonably detailed scenery objects, so IMHO feel free to have fun with the creative process in Sketchup to create initial project files, then as needed, you can downsize them later.
GaryGB