bpahe
Resource contributor
- Messages
- 335
- Country
Hi there!
First of all, thanks to the guy who told of Sketchup in this forum! My first 8 hours (the trial period) lasted quite long - much thanks to knowledge gained from Gmax - but time ran out... Then V 5 came out a couple of weeks ago! 8 new hours - and that´s a quite long time... I´ll have to open my wallet after these...
Ok, I just want to show why I like Sketchup. I´m so far doing "raw/crude" models in Sketchup, then import these to Gmax and texture them. Why not do it all in Sketchup? Well, MakeModel for starters, then also the fact that Sketchup is primarily a drawing architects (?) tool, more technically complicated details might be easier to do in Gmax.
But Sketchup is so much more fun to work with. It is really a click-and-drag 3D-editor. Want an opening? Just draw a rectangle (or type in the measures) and push the wall in a little bit.
Give it a try. The test version is non-limited, 8 hour working-time. And fun!
/hans
First of all, thanks to the guy who told of Sketchup in this forum! My first 8 hours (the trial period) lasted quite long - much thanks to knowledge gained from Gmax - but time ran out... Then V 5 came out a couple of weeks ago! 8 new hours - and that´s a quite long time... I´ll have to open my wallet after these...
Ok, I just want to show why I like Sketchup. I´m so far doing "raw/crude" models in Sketchup, then import these to Gmax and texture them. Why not do it all in Sketchup? Well, MakeModel for starters, then also the fact that Sketchup is primarily a drawing architects (?) tool, more technically complicated details might be easier to do in Gmax.
But Sketchup is so much more fun to work with. It is really a click-and-drag 3D-editor. Want an opening? Just draw a rectangle (or type in the measures) and push the wall in a little bit.
Give it a try. The test version is non-limited, 8 hour working-time. And fun!
/hans