Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.
double-clicking on the Poly-line
Expanding your coverage extent with MSVE imagery should not be difficult to achieve, as SDK Resample can make individual custom photo-real imagery BGLs up to 2 GB in size, if one assembles source data downloaded via SBuilderX as (2) 1 GB segments in a edited *.INF file
1 Meter terrain mesh which I have made available to you in small segments as a "test of concept"
https://www.fsdeveloper.com/forum/t...d-into-ftx-eu-england-mesh.445544/post-825088
Please refer to my EDITED version of procedures linked below, and let me know when you have completed those steps:
https://www.fsdeveloper.com/forum/t...d-into-ftx-eu-england-mesh.445544/post-824993
https://www.fsdeveloper.com/forum/t...d-into-ftx-eu-england-mesh.445544/post-825088
PS: Next you would make sloped / flat surface areas within the CVX vector flatten Polygon perimeter of your project area.
s it would greatly reduce your work load for creating a more realistic rendition of Southdown.![]()
https://www.fsdeveloper.com/forum/t...d-into-ftx-eu-england-mesh.445544/post-825208
Hi Gary,
This would be wonderful, I used the wrong terminology, when I said flatten the whole airfield I meant use realistic terrain.
There are slopes are the airport its just when I place objects on the slopes they glitch and display level with no bank meaning the object glitches into the slope.
Can i realistically implement terrain for south down with your help ( you have been amazing so far), then place the objects so they will automatically adjust there bank to the slope or they are just placed level with the slope.
Thank you Ollie.
You must enable Draw Call Batching in MCX before importing / exporting 3D scenery objects, so you will not need to worry about objects placed via SimDirector aligning themselves onto the underlying ground surface with Pitch or Bank attributes, as Draw Call Batching disables display with any Pitch or Bank attributes ...even if SimDirector attempts to impose those attributes via the BGLComp XML placement code.
What 3D scenery objects do you want to display with the bases aligned onto an underlying ground surface with Pitch or Bank attributes ?![]()
https://www.fsdeveloper.com/forum/t...d-into-ftx-eu-england-mesh.445544/post-825212
Ok so In MCX I have
Draw call batching set to true
Draw Call batching working LOD set to false.
Is this ok if I want draw call baching enabled?
https://www.fsdeveloper.com/forum/t...d-into-ftx-eu-england-mesh.445544/post-825213
I just want to place objects onto the ground so if there is a slope it will align its self with the slope, not just ground level so it glitches through the slope.
https://www.fsdeveloper.com/forum/t...d-into-ftx-eu-england-mesh.445544/post-825218
Hi Gary,
I have exported this object with draw calls enabled as a BGL. I have placed it in using ADE.
As you can see, it glitches into the slope, because it is not level with the slope.
View attachment 50502
The slope 'shape' you are seeing is the 5 Meter FTX EU Europe terrain mesh, not the 1 Meter terrain mesh I provided you with.![]()
https://www.fsdeveloper.com/forum/t...d-into-ftx-eu-england-mesh.445544/post-825223
Hi Gary, when I enable this (terrain mesh demo segment) via the scenery library, I get lots of spikes:
< Image not included in quote >
https://www.fsdeveloper.com/forum/t...d-into-ftx-eu-england-mesh.445544/post-825223
So if I am understanding this correctly, enabling this (terrain mesh demo segment) will reduce my work-load on placing objects?
https://www.fsdeveloper.com/forum/t...d-into-ftx-eu-england-mesh.445544/post-825223
I am reading your posts and trying to understand as much as I can, but to be honest its quite complicated stuff and I am very confused at the moment. All I know is:
a) Create a realistic version of SDGCs terrain
To achieve 'a' I need to use this 1 Meter mesh?
https://www.fsdeveloper.com/forum/t...d-into-ftx-eu-england-mesh.445544/post-825223
b) Place objects on that realistic terrain.
To achieve 'b' I need to extend the base?![]()