Smoke: tempK neutral (does not rise nor go down) = 104. Speed: lower the (in the emitter) particle velocity.
Wake: Opa Marshal's static wake is not the way to go in FSX. I cannot give you mine because I do not have it over here, but try this one that I made by heart relying on my awesome memory
:
[Library Effect]
Lifetime=5
Version=2.00
Display Name=ship's wake
Radius=100
Priority=0
[Properties]
[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=12.00, 22.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=-43.00, -23.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=-10.00, -10.00
Y Offset=0.00, 0.00
Z Offset=-90.00, -90.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=4.75, 12.02
Type=19
X Scale=18.75, 20.75
Y Scale=28.75, 30.75
Z Scale=0.00, 0.00
X Scale Rate=0.10, 0.10
Y Scale Rate=0.10, 0.10
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.10, 0.50
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=-90.00, -90.00
Fade In=0.20, 0.20L
Fade Out=0.60, 0.60
Rotation=-20.00, 20.00
Ground Normal=1
Shade=1
Face=1, 1, 1
[ParticleAttributes.0]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=180, 255, 255, 240
Color End=255, 255, 255, 0
Jitter Distance=0.03
Jitter Time=3.00
uv1=0.00, 0.50
uv2=0.50, 1.00
X Scale Goal=32.50
Y Scale Goal=32.50
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
As you can see it is not an extrusion type of effect. The emitter is attached to the object (ship) and spawns the particles that make up the wake.
The direction it spawns it in is the - Z offset which means backwards and the particle velocity is also in the -Z direction.
To make it slower you have to lower this particle velocity but do not make both entries the same because otherwise you will not have a nice effect.
PS: Forgive me if the fx fiile is wrong because I have a better memory when female figures are concerned
and I have no way to check whether this one works or not at the moment.
PS2: L_Rob may have explained it as it should be mathematically but (and I am sorry to say so) the ACES guys used some other kind of mathematical logic than most of us are used to.
PS3: wish I were at my FS computer but I am counting down. Unfortunately that day, which is still too far away to express in days, should be more or less about 2 months from now. Time goes by slow when you want to get something fast but too fast when you want it the other way around.
PS4: cheers
.