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MSFS Smoke in MSFS

=rk=

Resource contributor
Messages
3,081
Country
us-washington
For my work, I use the Visual Effect Editor to connect the different nodes, I save my XML files and I compile them out of MSFS with the command line or using a drag&drop of XML project file on FSPACKAGETOOLS.exe
Thank you for your inspiration. I have not yet completed the effect, but it is adequate to provide a sense of speed, direction and progress. This model is intended to travel at about 80,000' and Mach 7, this test found it above 250,000' at Mach 13.5, after a 2 minute, 23 second climb from the runway.

waverider montage.jpg

smile for the camera.JPG
 
Messages
102
Country
russia
I made my scenery object a simobject and trying to attach a smoke effect to an exhaust pipe, to no avail, the effect isn't visible in the sim. If I test attach the effect to a default plane's propeller - it shows fine, so the culprit is somewhere in the xml I believe. Here is my model xml, what am I doing wrong?

<?xml version="1.0" encoding="utf-8"?>
<ModelInfo version="1.1" guid="{6ab63178-984f-40c9-9a9c-7be57a16238a}">
<LODS>
<LOD minSize="0" ModelFile="UVD_LOD00.gltf"></LOD>
</LODS>
<Behaviors>
<Include ModelBehaviorFile="Asobo\Generic\FX.xml" />
<Component ID="C_FX_UVDSMOKE">
<OverrideTemplateParameters>
<FX_GUID>{EF74522A-DC07-4734-A0D3-D6B7C9D4A0E7}</FX_GUID>
<FX_CODE>1 0 gt;</FX_CODE>
</OverrideTemplateParameters>
<Component ID="C_FX_UVDSMOKE_NODE" Node="FX_UVDSMOKE">
<UseTemplate Name="ASOBO_GT_FX" />
</Component>
</Component>
</Behaviors>
</ModelInfo>

UPDATE: Solved! Forgot to put "&" before "gt" in the line <FX_CODE>1 0 gt;</FX_CODE> 🤦‍♂️
 
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