• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS Smoke in MSFS


Resource contributor
For my work, I use the Visual Effect Editor to connect the different nodes, I save my XML files and I compile them out of MSFS with the command line or using a drag&drop of XML project file on FSPACKAGETOOLS.exe
Thank you for your inspiration. I have not yet completed the effect, but it is adequate to provide a sense of speed, direction and progress. This model is intended to travel at about 80,000' and Mach 7, this test found it above 250,000' at Mach 13.5, after a 2 minute, 23 second climb from the runway.

waverider montage.jpg

smile for the camera.JPG
I made my scenery object a simobject and trying to attach a smoke effect to an exhaust pipe, to no avail, the effect isn't visible in the sim. If I test attach the effect to a default plane's propeller - it shows fine, so the culprit is somewhere in the xml I believe. Here is my model xml, what am I doing wrong?

<?xml version="1.0" encoding="utf-8"?>
<ModelInfo version="1.1" guid="{6ab63178-984f-40c9-9a9c-7be57a16238a}">
<LOD minSize="0" ModelFile="UVD_LOD00.gltf"></LOD>
<Include ModelBehaviorFile="Asobo\Generic\FX.xml" />
<Component ID="C_FX_UVDSMOKE">
<FX_CODE>1 0 gt;</FX_CODE>
<UseTemplate Name="ASOBO_GT_FX" />

UPDATE: Solved! Forgot to put "&" before "gt" in the line <FX_CODE>1 0 gt;</FX_CODE> 🤦‍♂️
Last edited: