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FS2004 Smoke & steam effects issue [SOLVED]

Leo2789

Resource contributor
Messages
220
Country
portugal
Hello!

I'm currently recreating the thermo-electric powerplants that exist in Portugal for my project 'Portugal VFR', and it is my first time adding effects in scenery design (I have only added various engine startup smoke effects to flyable aircraft before).
So far I've built several of these powerplants and added smoke effects coming out of their chimneys, and even flame effects on the the country's refinery gas flare towers; so far all have worked out nice and load up in FS9 without a problem.
My problem arose now, as I've built one of the largest powerplants, which contains cooling towers (like those in nuclear powerplants), that you can usually see expelling steam from their tops. I added the smoke effects to the chimneys of the plant and it was all good, until I proceeded to add steam effects to the first cooling tower; but due to the fact that FS9's fx_steam.fx is quite small and simple, I decided to add some 50~ steam effects all crammed together to render a believable steam 'cloud' worthy of a cooling tower and not just a bathroom sauna :rolleyes:
By doing this, I got a satisfactory steam stack on the cooling tower, BUT the smoke effects on most of the chimneys seem to have been reduced for some reason! :banghead:
I used to have a continuous somewhat thick smoke stack coming out of them, but after adding the steam effects I just get irregular smoke puffs coming out of most of them...
I've tried restarting the sim and recompiling the obj & fx bgl, no joy... By erasing all the steam effects I get my smoke stacks back again though!

So I just want to know if this is normal with FS9 (due to having many effects in the same small area :scratchch ) or if it may be a problem of mine alone (and therefore hopefully fixable :idea:).

I added some pictures to help you visualize my problem:

Picture of another powerplant and refinery where you can see nice continuous smoke stacks and flame stacks:
smoke.PNG

Picture of the powerplant where I have the problem. Notice I have a nice steam stack on the cooling tower, but irregular smoke stacks on most of the chimneys; the leftmost chimney barely lets out any smoke as you can see!
steam.PNG


Thank you!
 

Leo2789

Resource contributor
Messages
220
Country
portugal
Messages
7,418
Country
us-illinois
Btw, do you have any idea if the issue could be due to there being too many effects triggering at the same time or should that not be an issue?

It is possible for that to occur if too many Effects and/or Emitters / Particles per Effect ...are used in a local area.

The second image above appears to be the result of multiple Effects being used in a local area to create coverage of the larger cooling tower.

It would be preferable to 'scale' a single smaller Effect for a larger scenery object, rather than to place multiple Effects.

GaryGB
 
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Leo2789

Resource contributor
Messages
220
Country
portugal
It is possible for that to occur if too many Effects and/or Emitters / Particles per Effect ...are used in a local areea.

The second image above appears to be the result of multiple Effects being used in a local areea to craete coverage of the larger cooling tower.

It would be preferable to 'scale' a single smaller Effect for a larger scenery object, rather than to place multiple Effects.

GaryGB

Hey Gary!

Well it took me a while to get the hang of editing fx files but once I did I created a neat large steam stack perfect for what I wanted :D I attached a picture for reference/comparison.
Also just having 1 effect per tower instead of 50+ really fixed the issue with the smoke on the chimneys :)

So thank you once more for introducing me to yet another great scenery making tool and helping me out once again!

Cheers!

steam.PNG
 
Messages
7,418
Country
us-illinois
Looking good ! :cool:


PS: Many thanks to Arno for making his interactive, visual preview enabled utility available for work with legacy format (ex: FS2004) Effect *.FX files, and for FSX / P3D 'standard' format Effect files as an alternative to the SDK Special Effect Tool. :wizard:

GaryGB
 
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