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Recently, I was having difficulties getting a Project Airbus A320 to work in SAMM. I followed all proper directions, but I couldn't see the model. And then downloading multiple versions of similar aircraft and looking at what all of them had in common, I hit upon the solution.
It was an insidious little bugger, because it was easy to overlook, hard to find, but ultimately would do in any attempt to display a static aircraft model.
The problem was a period (.), sitting in the " Title = " line of the plane's aircraft.cfg file.
When using SAMM for model making, the program will lift the title of the aircraft in the .cfg file, and use it as the name of the .bgl file in SAMM's scenery folder, as well as for the name of the texture folder. A period in the name of a folder is not a big deal, but a 2nd period in front of .bgl (in a file) is the kiss of death for a scenery file after compilation. The static aircraft simply would not display no matter how hard I tried.
But when I went into the aircraft's .cfg file, removed the period from the title= line, saved it, refired up SAMM and called up the aircraft again without the period, and compiled it... it created a .bgl with no additional periods, and then the aircraft displayed just fine after compilation.
I hope this serves to maybe help others who ever run into this situation when trying to use others planes to make static aircraft. Check the title line, as in the above case the person wanted to use a decimal point to denote his version number. Doesn't affect it as a user aircraft, but has disastrous results as a candidate for SAMM.
-- John
It was an insidious little bugger, because it was easy to overlook, hard to find, but ultimately would do in any attempt to display a static aircraft model.
The problem was a period (.), sitting in the " Title = " line of the plane's aircraft.cfg file.
When using SAMM for model making, the program will lift the title of the aircraft in the .cfg file, and use it as the name of the .bgl file in SAMM's scenery folder, as well as for the name of the texture folder. A period in the name of a folder is not a big deal, but a 2nd period in front of .bgl (in a file) is the kiss of death for a scenery file after compilation. The static aircraft simply would not display no matter how hard I tried.
But when I went into the aircraft's .cfg file, removed the period from the title= line, saved it, refired up SAMM and called up the aircraft again without the period, and compiled it... it created a .bgl with no additional periods, and then the aircraft displayed just fine after compilation.
I hope this serves to maybe help others who ever run into this situation when trying to use others planes to make static aircraft. Check the title line, as in the above case the person wanted to use a decimal point to denote his version number. Doesn't affect it as a user aircraft, but has disastrous results as a candidate for SAMM.
-- John