• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Christian Bahr

Resource contributor
Messages
930
Country
germany
Hello.

Will SODE continue to work in the future with a 64-Bit Version of Prepar3D?

As a User of SODE, I ask myself exactly this question. Against the backdrop of a 64-bit version of the Flight Simulator Prepar3D, which is expected to be released in the future, discussions are constantly taking place that modules such as SODE would no longer work with a 64-bit P3D version. Since it would be for me of immense importance to learn how this with SODE and P3D 64-Bit behaves.

As far as I know, SODE uses the functions of SimConnect. This naturally raises the question: does SODE use the interface SimConnect, or its functions? And if so, is SimConnect also 32-bit, or does not it play any role in this context, because SODE is an external programm?

Cheers,
Christian
 
Messages
611
Country
switzerland
Hi Christian,

The SimConnect API is available as a DLL to us developers, and since the sim is 32-bit, the DLL is 32-bit as well.
For the next possible P3D 64bit, I expect the SimConnect DLL to be 64-bit, and hence SODE as a 32-bit exe cannot access it anymore. This means I need to recompile SODE to a 64-bit program and maybe change some code so it behaves correctly in the 64-bit environment. Also, my animation module DLL needs to be recompiled/changed to 64-bit, too.

Since I am not part of any beta or early access or whatever, I will just have to wait and see once the new sim is out. I can't tell how deep I need to change the code and have no idea how that translates to time. Keep in mind that SODE is a hobby project for me, so it may take some time. But yeah, I will definitively try to get SODE running under 64-bit.
 

Christian Bahr

Resource contributor
Messages
930
Country
germany
Excuse me, Jeffrey. The question was a bit hard, which was not my intention.

Of course, we have a great understanding that you will be able to adapt your SODE module to the 64-bit version of P3D - if that is necessary at all. In my spare time, I myself develop addons for the flight simulation. So I know very well how nerve-racking can sometimes be questions from users. Please do not be mad at me :)

Elsewhere I had already thanked for your great tool. But very gladly I repeat this: have many thanks for your valuable work. And thank you for your very detailed and patient response.

All the best
Christian
 
Messages
611
Country
switzerland
Hallo Christian

No offense taken at all, sorry if my answer sounded a bit harsh, which was absolutely not my intention. I was just giving my honest assessment and opinion about the situation.

(Hätten wir beide auf deutsch geschrieben, wäre es wohl kein Thema gewesen :))

Greetings
 

Christian Bahr

Resource contributor
Messages
930
Country
germany
Hello Jeffrey.

This is most likely due to my rather rudimentary knowledge of English, in his native language one can be known much better and more sensitively. Everything is OK :)

Greetings
Christian
 
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