Christian Bahr
Resource contributor
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Hello.
Will SODE continue to work in the future with a 64-Bit Version of Prepar3D?
As a User of SODE, I ask myself exactly this question. Against the backdrop of a 64-bit version of the Flight Simulator Prepar3D, which is expected to be released in the future, discussions are constantly taking place that modules such as SODE would no longer work with a 64-bit P3D version. Since it would be for me of immense importance to learn how this with SODE and P3D 64-Bit behaves.
As far as I know, SODE uses the functions of SimConnect. This naturally raises the question: does SODE use the interface SimConnect, or its functions? And if so, is SimConnect also 32-bit, or does not it play any role in this context, because SODE is an external programm?
Cheers,
Christian
Will SODE continue to work in the future with a 64-Bit Version of Prepar3D?
As a User of SODE, I ask myself exactly this question. Against the backdrop of a 64-bit version of the Flight Simulator Prepar3D, which is expected to be released in the future, discussions are constantly taking place that modules such as SODE would no longer work with a 64-bit P3D version. Since it would be for me of immense importance to learn how this with SODE and P3D 64-Bit behaves.
As far as I know, SODE uses the functions of SimConnect. This naturally raises the question: does SODE use the interface SimConnect, or its functions? And if so, is SimConnect also 32-bit, or does not it play any role in this context, because SODE is an external programm?
Cheers,
Christian